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- Hash Tables, Hash Functions, and Collision Resolution <!--(leetcode 1, 705, 706)-->
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- Performance of: Hash Tables vs. Binary Search Trees
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- Collision resolution: separate chaining vs open addressing
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- STL’s unordered_set (and unordered_map)
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- STL’s unordered_set and unordered_map
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- Using a hash table to implement a set/map
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– Hash functions as functors/function objects (leetcode 1451: Rearrange Words in a Sentence)
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– Iterators, find, insert, and erase
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## 20.1 Definition: What’s a Hash Table?
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