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---
title: CSCI 1100 - Test 4 Overview and Practice Questions
subtitle:
date: 2024-04-26T03:54:07-04:00
slug: csci-1100-exam-4overview
draft: true
author:
name: James
link: https://www.jamesflare.com
email:
avatar: /site-logo.avif
description:
keywords: ["CSCI 1100","Computer Science","Test 4","Practice Questions", "Python"]
license:
comment: true
weight: 0
tags:
- CSCI 1100
- Exam
- RPI
- Python
- Programming
categories:
- Programming
collections:
- CSCI 1100
hiddenFromHomePage: false
hiddenFromSearch: false
hiddenFromRss: false
hiddenFromRelated: false
summary:
resources:
- name: featured-image
src: featured-image.jpg
- name: featured-image-preview
src: featured-image-preview.jpg
toc: true
math: false
lightgallery: false
password:
message:
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url:
# See details front matter: https://fixit.lruihao.cn/documentation/content-management/introduction/#front-matter
---
<!--more-->
## Overview
- The final exam will be held Monday, April 29, 2024 from 6:30 pm - 8:30 pm. Note that this will be a two-hour exam.
- Most students will take the exam from 6:30 pm - 8:30 pm (120 minutes). The exam will be given in 308 DCC for most students.
- Students who provided an accommodation letter indicating the need for extra time or a quiet location will be given extra time beyond the 2 hour base. Shianne Hulbert will send you a reminder for your time and location. Use whatever information she sends you. It overrides any assignments given you on Submitty. If you show up at your Submitty location or time, you will be allowed to take the exam, but you will lose the accommodations.
- Students MUST:
- Go to their assigned rooms.
- Bring their IDs to the exam.
- Sit in the correct room/section.
- Put away all calculators, phones, etc. and take off/out all headphones and earbuds
Failing to do one of these may result in a 20 point penalty on the exam score. Failure to do all can cost up to 80 points.
- During the exam, if you are doubtful/confused about a problem, simply state your assumptions and/or interpretation as comments right before your code and write your solution accordingly.
- Exam coverage is the entire semester, except for the following:
- JSON data format
- Images
You do not need to know the intricacies of tkinter GUI formatting, but you should understand the GUI code structure we outlined (Lecture Notes and Class Code), be able to trace through event driven code and write small methods that are invoked by the GUI. Consider the lecture exercises for Lecture 22 and the modifications you made to the BallDraw class during Lab 11 for practice.
- Please review lecture notes, class exercises, labs, homework, practice programs, and tests, working through problems on your own before looking at the solutions.
- You are expected to abide by the following Honor code when appearing for this exam:
"On my honor, I have neither given nor received any aid on this exam."
- As part of our regular class time on Monday April 22, we will answer questions about the course material, so bring your questions!
- There are often study events held on campus, for example UPE often holds tutoring sessions. I do not know of any specific events right now, but we will post anything we learn to the Submitty discussion forum. Please monitor the channel if you are looking for help.
- What follows are a few additional practice problems. These are by no means comprehensive, so rework problems from earlier in the semester. All the material from tests 1, 2, and 3 are also fair game. This is a comprehensive final exam.
- We have separately provided Spring 2017's final exam.
## Questions
### Merge Without Extend
> Write a version of `merge` that does all of the work inside the `while` loop and does not use the `extend`.
### Three Way Merge
> Using what you learned from writing the solution to the previous problem, write a function to merge three sorted lists. For example:
>
> ```python
> print(three_way_merge([2, 3, 4, 4, 4, 5], [1, 5, 6, 9], [6, 9, 13]))
> ```
>
> Should output:
>
> ```
> [1, 2, 3, 4, 4, 4, 5, 5, 6, 6, 9, 9, 13]
> ```
### Score Range Counts
> Given a list of test scores, where the maximum score is 100, write code that prints the number of scores that are in the range 0-9, 10-19, 20-29, ... 80-89, 90-100. Try to think of several ways to do this. Outline test cases you should add.
>
> For example, given the list of scores:
>
> ```python
> scores = [12, 90, 100, 52, 56, 76, 92, 83, 39, 77, 73, 70, 80]
> ```
>
> The output should be something like:
>
> ```
> [0,9]: 0
> [10,19]: 1
> [20,29]: 0
> [30,39]: 1
> [40,49]: 0
> [50,59]: 2
> [60,69]: 0
> [70,79]: 4
> [80,89]: 2
> [90,100]: 3
> ```
### Closest 10 Values
> Given a list of floating point values containing at least 10 values, how do you find the 10 values that are closest to each other? In other words, find the smallest interval that contains 10 values. By definition the minimum and maximum of this interval will be values in the original list. These two values and the 8 in between constitute the desired answer. This is a bit of a challenging variation on earlier problems from the semester. Start by outlining your approach. Outline the test cases. For example, given the list:
>
> ```python
> values = [1.2, 5.3, 1.1, 8.7, 9.5, 11.1, 2.5, 3, 12.2, 8.8, 6.9, 7.4,
> 0.1, 7.7, 9.3, 10.1, 17, 1.1]
> ```
>
> The list of the closest 10 should be:
>
> ```
> [6.9, 7.4, 7.7, 8.7, 8.8, 9.3, 9.5, 10.1, 11.1, 12.2]
> ```

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---
title: "CSCI 1100 - Homework 8 - Bears, Berries, and Tourists Redux - Classes"
subtitle:
date: 2024-09-13T15:36:47-04:00
slug: csci-1100-hw-8
draft: false
author:
name: James
link: https://www.jamesflare.com
email:
avatar: /site-logo.avif
description: This blog post introduces a Python programming assignment for analyzing and comparing text documents using natural language processing techniques, such as calculating word length, distinct word ratios, and Jaccard similarity between word sets and pairs.
keywords: ["Python", "Classes", "Simulation", "Homework 8"]
license:
comment: true
weight: 0
tags:
- CSCI 1100
- Homework
- RPI
- Python
- Programming
categories:
- Programming
collections:
- CSCI 1100
hiddenFromHomePage: false
hiddenFromSearch: false
hiddenFromRss: false
hiddenFromRelated: false
summary: This blog post provides a detailed guide on completing Homework 8 for CSCI 1100, focusing on simulating a berry field with bears and tourists using Python classes. It covers the creation of BerryField, Bear, and Tourist classes, and instructions for submitting the assignment.
resources:
- name: featured-image
src: featured-image.jpg
- name: featured-image-preview
src: featured-image-preview.jpg
toc: true
math: true
lightgallery: false
password:
message:
repost:
enable: false
url:
# See details front matter: https://fixit.lruihao.cn/documentation/content-management/introduction/#front-matter
---
<!--more-->
## Overview
This homework is worth 100 points toward your overall homework grade and is due Thursday, April 18, 2024, at 11:59:59 pm. It has three parts. The first two are not worth many points and may end up being worth 0. They are mainly there to give you information to help you debug your solution. Please download `hw8_files.zip` and unzip it into the directory for your HW8. You will find data files and sample outputs for each of the parts.
The goal of this assignment is to work with classes. You will be asked to write a simulation engine and use classes to encapsulate data and functionality. You will have a lot of design choices to make. While we have done simulations before, this one will be more complex. It is especially important that you start slowly, build a program that works for simple cases, test it, and then add more complexity. We will provide test cases of increasing difficulty. Make sure you develop slowly and test thoroughly.
## Submission Instructions
In this homework, for the first time, you will be submitting multiple files to Submitty that together comprise a single program. Please follow these instructions carefully.
Each of Part 1, Part 2, and Part 3 will require you to write a main program: `hw8_part1.py`, `hw8_part2.py`, and `hw8_part3.py`, respectively. You must also submit three modules per part in addition to this main file, each of which encapsulates a class. The first is a file called `BerryField.py` that contains your BerryField class, a file called `Bear.py` that contains your Bear class, and a file called `Tourist.py` that contains your Tourist class.
As always, make sure you follow the program structure guidelines. You will be graded on good program structure as well as program correctness.
Remember as well that we will be continuing to test homeworks for similarity. So, follow our guidelines for the acceptable levels of collaboration. You can download the guidelines from the resources section in the Course Materials if you need a refresher. We take this very seriously and will not hesitate to impose penalties when warranted.
## Getting Started
You will need to write at least three classes for this assignment corresponding to a BerryField, a Bear, and a Tourist. We are going to give you a lot of freedom in how you organize these three classes, but each class must have at least an initializer and a string method. Additional methods are up to you. Each of the classes is described below.
### BerryField
The BerryField class must maintain and manage the location of berries as a square Row X Column grid with (0,0) being the upper left corner and (N-1, N-1) being the lower right corner. Each space holds 0-10 berry units.
- The initializer class must, minimally, be able to take in a grid of values (think of our Sudoku lab) and use it to create a berry field with the values contained in the grid.
- The string function must, minimally, be able to generate a string of the current state of the berry patch. Each block in the grid must be formatted with the `"{:>4}"` format specifier. If there is a bear at the location, the grid should have a `"B"`; if there is a tourist, the grid should have a `"T"`; and if there is both a bear and a tourist, the grid should have an `"X"`. If there is neither a bear nor a tourist, it should have the number of berries at the location.
- Berries grow. The BerryField class must provide a way to grow the berry field. When the berries grow, any location with a value `1 <= number of berries < 10` will gain an extra berry.
- Berries also spread. Any location with no berries that is adjacent to a location with 10 berries will get 1 berry during the grow operation.
### Bear
Each Bear has a location and a direction in which they are walking. Bears are also very hungry. In your program, you must manage 2 lists of bears. The first list contains those bears that are currently walking in the field. The second is a queue of bears waiting to enter the field.
- The initializer class must, minimally, be able to take in a row and column location and a direction of travel.
- The string function must, minimally, be able to print out the location and direction of travel for the bear and if the bear is asleep.
- Bears can walk `North (N)`, `South (S)`, `East (E)`, `West (W)`, `NorthEast (NE)`, `NorthWest (NW)`, `SouthEast (SE)`, or `SouthWest (SW)`. Once a bear starts walking in a direction, it never turns.
- Bears are always hungry. Every turn, unless there is a tourist on the same spot, the bear eats all the berries available on the space and then moves in its current direction to the next space. This continues during the current turn until the bear eats 30 berries or runs into a tourist.
- For the special case of a bear and a tourist being in the same place during a turn, the bear does not eat any berries, but the tourist mysteriously disappears and the bear falls asleep for three turns.
- Once a bear reaches the boundary of the field (its row or column becomes -1 or N), it is no longer walking in the field and need not be considered any longer.
### Tourist
Each Tourist has a location. Just like with bears, you must maintain a list of tourists currently in the field and a queue of tourists waiting to enter the field.
- The initializer class must, minimally, be able to take in a row and column location.
- Tourists see a bear if the bear is within 4 of their current position.
- The string function must, minimally, be able to print out the location of the tourist and how many turns have passed since they have seen a bear.
- Tourists stand and watch. They do not move, but they will leave the field if:
1. Three turns pass without them seeing a bear; they get bored and go home.
2. They can see three bears at the same time; they get scared and go home.
3. A bear runs into them; they mysteriously disappear and can no longer be found in the field.
## Execution
Remember to get `hw8_files_F19.zip` from the Course Materials section of Submitty. It has two sample input files and the expected output for your program.
For this homework, all of the data required to initialize your classes and program can be found in JSON files. Each of your 3 parts should start by asking for the name of the JSON file, reading the file, and then creating the objects you need based on the data read. The code below will help you with this.
```python
f = open("bears_and_berries_1.json")
data = json.loads(f.read())
print(data["berry_field"])
print(data["active_bears"])
print(data["reserve_bears"])
print(data["active_tourists"])
print(data["reserve_tourists"])
```
You will see that the field is a list of lists where each `[row][column]` value is the number of berries at that location; the `"active_bears"` and `"reserve_bears"` entries are lists of three-tuples `(row, column, direction)` defining the bears; and the `"active_tourists"` and `"reserve_tourists"` entries are lists of two-tuples `(row, column)` defining the tourists.
## Part 1
In Part 1, read the JSON file, create your objects, and then simply report on the initial state of the simulation by printing out the berry field, active bears, and active tourists. Name your program `hw8_part1.py` and submit it along with the three classes you developed.
## Part 2
In Part 2, start off the same by reading the JSON file, create your objects, and again print out the initial state of the simulation. Then run five turns of the simulation by:
- Growing the berries
- Moving the bears
- Checking on the tourists
- Printing out the state of the simulation
Do not worry about the reserve bears or reserve tourists entering the field, but report on any tourists or bears that leave. Name your program `hw8_part2.py` and submit it along with the three classes you developed.
## Part 3
In Part 3, do everything you did in Part 2, but make the following changes:
- After checking on the tourists, if there are still bears in the reserve queue and at least 500 berries, add the next reserve bear to the active bears.
- Then, if there are still tourists in the reserve queue and at least 1 active bear, add the next reserve tourist to the field.
- Instead of stopping after 5 turns, run until there are no more bears on the field and no more bears in the reserve list, or if there are no more bears on the field and no more berries.
- Finally, instead of reporting status every turn, report it every 5 turns and then again when the simulation ends.
As you go, report on any tourists or bears that leave or enter the field. Name your program `hw8_part3.py` and submit it along with the three classes you developed.
## Supporting Files
{{< link href="HW6.zip" content="HW6.zip" title="Download HW6.zip" download="HW6.zip" card=true >}}
## Solution
> [!NOTE]
> I didn't get a full mark in this assignment, so I didn't post the solution. I may redo it to get a full mark solution. After that, I will add it here.