Files
CSCI-1200/animations/pointers/example_arrays_2/array2.js
2023-09-11 21:11:17 -04:00

444 lines
9.7 KiB
JavaScript

// Author: Jidong Xiao
// first we need to create a stage
var stage = new Konva.Stage({
container: 'container', // id of container <div>
width: 2000,
height: 1000
});
var count=0;
// then create layer
var layer = new Konva.Layer();
function makeText(x,y,str,id) {
let text = new Konva.Text({
x: x,
y: y,
text: str,
id: 'text_'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 400,
padding: 20,
// align: 'center',
});
layer.add(text);
}
function makeContent(x,y,str,id) {
let content = new Konva.Text({
x: x,
y: y,
text: str,
id: id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#900C3F',
width: 400,
padding: 20,
});
layer.add(content);
}
function makeMemory(xstart,ystart,bufferSize,w,h) {
for(let i=0;i<bufferSize;i++){
let tr = new Konva.Rect({
x: xstart,
y: ystart+i*h,
id:"brec"+i,
stroke: '#343434',
strokeWidth: 5,
fill: '#ddd',
width: w,
height: h,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
});
layer.add(tr);
} // end of for loop
}
makeMemory(800,0,12,200,50);
makeText(800+350, -20, "0x1000", "addr0");
makeText(800+350, 5, "0x1004", "addr1");
makeText(800+350, 30, "0x1008", "addr2");
makeText(800+350, 80, "0x1010", "addr3");
makeText(800+350, 130, "0x1018", "addr4");
makeText(800+350, 180, "0x1020", "addr5");
makeText(800+350, 230, "0x1028", "addr6");
makeText(800+350, 280, "0x1030", "addr7");
makeText(800+350, 330, "0x1038", "addr8");
makeText(800+350, 380, "0x1040", "addr9");
makeText(800+350, 430, "0x1048", "addr10");
makeText(800+350, 480, "0x1050", "addr11");
makeText(800+350, 530, "0x1058", "addr12");
var line1 = new Konva.Line({
points: [800, 25, 1000, 25],
stroke: '#343434',
strokeWidth: 5,
});
layer.add(line1);
var rect1 = new Konva.Rect({
x: 20,
y: 60,
id:"prec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 220,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
var rect2 = new Konva.Rect({
x: 20,
y: 370,
id:"console",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 220,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
var memoryText = new Konva.Text({
x: 830,
y: 635,
id:"memory",
text: "Memory",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var codeLabel = new Konva.Text({
x: 150,
y: 305,
id:"code",
text: "Code",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var consoleLabel = new Konva.Text({
x: 130,
y: 635,
id:"console",
text: "Console",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var consoleText = new Konva.Text({
x: 60,
y: 400,
id:"console_text",
text: "",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#581845',
});
var arrowLeft1 = new Konva.Arrow({
points: [950, 580, 1100, 400, 1005, 50],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrowleft1",
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
/* for the arrow */
var arrowarray1 = [950, 580, 1100, 400, 1005, 50];
// move downwards
function moveArrow(){
arrowarray1[5] = arrowarray1[5] + 50;
arrowarray1[3] = arrowarray1[3] + 50;
stage.find('#arrowleft1').points(arrowarray1);
}
// move downwards
function moveArrow2(){
arrowarray1[5] = arrowarray1[5] + 50;
//arrowarray1[3] = arrowarray1[3] + 10;
stage.find('#arrowleft1').points(arrowarray1);
}
// box for code
layer.add(rect1);
// box for console
layer.add(rect2);
layer.add(memoryText);
layer.add(consoleLabel);
layer.add(codeLabel);
layer.add(consoleText);
function makeCode(x,y,str,id) {
return new Konva.Text({
x: x,
y: y,
text: str,
id: 'line'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 400,
padding: 20,
});
}
// hard code here, we assume we only have 5 lines of code.
function makeBold(id){
for(let i=1;i<=5;i++){
if(i!=id){
stage.find('#line'+i).fontStyle('normal');
}else{
stage.find('#line'+id).fontStyle('bold');
}
}
}
var code=["1. const int n = 10;",
"2. double a[n];",
"3. double *p;",
"4. for( p=a; p<a+n; ++p )",
"5. \t\t *p = sqrt( p-a );",
];
for (let i=0;i<code.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
let t=makeCode(20,80+(i*20),code[i],i+1);
layer.add(t);
}
// defining the message box
var msg_box = new Konva.Rect({
x: 900,
y: 100,
id:"message_box",
stroke: '#ffa07a',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 200,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
// layer.add(msg_box);
var message=["$",
"",
"",
""];
function updateMessage(msg,i) {
stage.find('#text_msg'+i).text(msg);
}
// draw that $ sign, which is a command line prompt.
makeText(60,400,message[0],'msg0');
// add the layer to the stage
stage.add(layer);
// draw the image
layer.draw();
var pc=1;
function nextstep() {
if(pc == 1){
makeBold(pc);
makeText(650,10,"const int n",'n');
// this has to be after makeMemory so that the memory doesn't overwrite this.
makeContent(870,10,"10",'n_value');
layer.draw();
pc=pc+1;
}else if(pc == 2){
makeBold(pc);
makeText(650,50,"double[] a",'a');
makeContent(870,50,"?",'a0_value');
makeContent(870,100,"?",'a1_value');
makeContent(870,150,"?",'a2_value');
makeContent(870,200,"?",'a3_value');
makeContent(870,250,"?",'a4_value');
makeContent(870,300,"?",'a5_value');
makeContent(870,350,"?",'a6_value');
makeContent(870,400,"?",'a7_value');
makeContent(870,450,"?",'a8_value');
makeContent(870,500,"?",'a9_value');
makeText(1050,50,"a[0]",'a0');
makeText(1050,100,"a[1]",'a1');
makeText(1050,150,"a[2]",'a2');
makeText(1050,200,"a[3]",'a3');
makeText(1050,250,"a[4]",'a4');
makeText(1050,300,"a[5]",'a5');
makeText(1050,350,"a[6]",'a6');
makeText(1050,400,"a[7]",'a7');
makeText(1050,450,"a[8]",'a8');
makeText(1050,500,"a[9]",'a9');
layer.draw();
pc=pc+1;
}else if(pc == 3){
makeBold(pc);
makeText(650,550,"double *p",'p');
makeContent(870,550,"?",'p_value');
layer.draw();
pc=pc+1;
}else if(pc == 4){
makeBold(pc);
// add the arrow here.
layer.add(arrowLeft1);
stage.find('#p_value').text('0x1008');
layer.draw();
pc=pc+1;
}else if(pc == 5){
makeBold(pc);
stage.find('#a0_value').text('0.00');
layer.draw();
pc=pc+1;
}else if(pc == 6){
// because it's a loop, so we just go between line 4 and line 5.
makeBold(4);
stage.find('#p_value').text('0x1010');
moveArrow();
layer.draw();
pc=pc+1;
}else if(pc == 7){
// because it's a loop, so we just go between line 4 and line 5.
makeBold(5);
stage.find('#a1_value').text('1.00');
layer.draw();
pc=pc+1;
}else if(pc == 8){
makeBold(4);
stage.find('#p_value').text('0x1018');
moveArrow();
layer.draw();
pc=pc+1;
}else if(pc == 9){
makeBold(5);
stage.find('#a2_value').text('1.44'); // sqrt(2)
layer.draw();
pc=pc+1;
}else if(pc == 10){
makeBold(4);
stage.find('#p_value').text('0x1020');
moveArrow();
layer.draw();
pc=pc+1;
}else if(pc == 11){
makeBold(5);
stage.find('#a3_value').text('1.73'); // sqrt(3)
layer.draw();
pc=pc+1;
}else if(pc == 12){
makeBold(4);
stage.find('#p_value').text('0x1028');
moveArrow();
layer.draw();
pc=pc+1;
}else if(pc == 13){
makeBold(5);
stage.find('#a4_value').text('2.00'); // sqrt(4)
layer.draw();
pc=pc+1;
}else if(pc == 14){
makeBold(4);
stage.find('#p_value').text('0x1030');
moveArrow2();
layer.draw();
pc=pc+1;
}else if(pc == 15){
makeBold(5);
stage.find('#a5_value').text('2.24'); // sqrt(5)
layer.draw();
pc=pc+1;
}else if(pc == 16){
makeBold(4);
stage.find('#p_value').text('0x1038');
moveArrow2();
layer.draw();
pc=pc+1;
}else if(pc == 17){
makeBold(5);
stage.find('#a6_value').text('2.45'); // sqrt(6)
layer.draw();
pc=pc+1;
}else if(pc == 18){
makeBold(4);
stage.find('#p_value').text('0x1040');
moveArrow2();
layer.draw();
pc=pc+1;
}else if(pc == 19){
makeBold(5);
stage.find('#a7_value').text('2.65'); // sqrt(7)
layer.draw();
pc=pc+1;
}else if(pc == 20){
makeBold(4);
stage.find('#p_value').text('0x1048');
moveArrow2();
layer.draw();
pc=pc+1;
}else if(pc == 21){
makeBold(5);
stage.find('#a8_value').text('2.83'); // sqrt(8)
layer.draw();
pc=pc+1;
}else if(pc == 22){
makeBold(4);
stage.find('#p_value').text('0x1050');
moveArrow2();
layer.draw();
pc=pc+1;
}else if(pc == 23){
makeBold(5);
stage.find('#a9_value').text('3.00'); // sqrt(9)
layer.draw();
pc=pc+1;
}else if(pc == 24){
makeBold(4);
stage.find('#p_value').text('0x1058');
moveArrow2();
layer.draw();
pc=pc+1;
}else if(pc == 25){
alert("End of loop! Also end of animation! Refresh the page if you want to re-run the animation.");
pc=pc+1;
}
}
/* vim: set ts=4: */