adding source code files

This commit is contained in:
Jidong Xiao
2023-11-25 00:37:06 -05:00
parent a6f6b52408
commit 70163de30d
6 changed files with 493 additions and 1 deletions

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# Lab 12 — Garbage Collection & Smart Pointers
# Lab 13 — Garbage Collection & Smart Pointers
## Checkpoint 1:

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#include <cstdlib>
// ==============================================================================
// basic auto pointer implementation
// see also http://ootips.org/yonat/4dev/smart-pointers.html
template <class T>
class dsAutoPtr {
public:
explicit dsAutoPtr(T* p = NULL) : ptr(p) {} /* prevents cast/conversion */
~dsAutoPtr() { delete ptr; }
T& operator*() { return *ptr; }
T* operator->() { return ptr; }
private:
T* ptr;
};
// ==============================================================================
// basic reference counting pointer borrowed from:
// http://www.codeproject.com/Articles/15351/Implementing-a-simple-smart-pointer-in-c
class ReferenceCount {
public:
ReferenceCount() { count = 0; }
void addReference() { count++; }
int releaseReference() { return --count; }
private:
int count;
};
template <class T>
class dsSharedPtr {
public:
dsSharedPtr(T* pValue = NULL) : pData(pValue) {
// Create a new reference counter & increment the count
reference = new ReferenceCount();
reference->addReference();
}
dsSharedPtr(const dsSharedPtr<T>& sp) : pData(sp.pData), reference(sp.reference) {
// use the same reference counter, increment the count
reference->addReference();
}
dsSharedPtr<T>& operator= (const dsSharedPtr<T>& sp) {
if (this != &sp) {
// Decrement the old reference count
// if reference become zero delete the old data
if(reference->releaseReference() == 0) {
delete pData;
delete reference;
}
// Copy the data and reference pointer
// and increment the reference count
pData = sp.pData;
reference = sp.reference;
reference->addReference();
}
return *this;
}
// destructor
~dsSharedPtr() {
if (reference->releaseReference() == 0) {
delete pData;
delete reference;
}
}
bool operator== (const dsSharedPtr<T>& sp) { return pData == sp.pData; }
T& operator* () { return *pData; }
T* operator-> () { return pData; }
private:
// REPRESENTATION
T* pData;
ReferenceCount* reference;
};
// ==============================================================================

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#include <iostream>
#include <cassert>
#include <string>
// simple homemade smart pointers
#include "ds_smart_pointers.h"
// ====================================================
// BALLOON: a toy class with dynamically allocated memory
// ====================================================
#define MAX_NUM_ROPES 10
class Balloon {
public:
// CONSTRUCTOR & DESTRUCTOR
Balloon(const std::string& name_) : name(name_) {
std::cout << "Balloon constructor " << name << std::endl;
num_ropes = 0;
ropes = new Balloon*[MAX_NUM_ROPES];
}
~Balloon() {
std::cout << "Balloon destructor " << name << std::endl;
// don't try to destroy attached balloons, just delete array
delete [] ropes;
}
// ACCESSORS
const std::string& getName() const { return name; }
int numRopes() const { return num_ropes; }
const Balloon* getRope(int i) const { return ropes[i]; }
// print the balloons we are attached to
void print() {
std::cout << "Balloon " << name << " is connected to: ";
for (int i = 0; i < num_ropes; i++) {
std::cout << ropes[i]->name << " ";
}
if (num_ropes == 0) std::cout << "nothing";
std::cout << std::endl;
}
// add a rope connecting this balloon to another
void addRope(Balloon* b) {
assert (num_ropes < MAX_NUM_ROPES);
ropes[num_ropes] = b;
num_ropes++;
}
// detach a rope connecting this balloon to another
void removeRope(Balloon* b) {
for (int i = 0; i < MAX_NUM_ROPES; i++) {
if (ropes[i] == b) { ropes[i] = ropes[num_ropes-1]; num_ropes--; break; }
}
}
private:
std::string name;
int num_ropes;
// a dynamically allocated C-style array of ropes connecting to other Balloons
Balloon** ropes;
};
// ====================================================
// ====================================================
int main() {
std::cout << "start of main" << std::endl;
// ====================================================
// SINGLE OWNER SMART POINTERS
// ====================================================
// first, without smart pointers!
Balloon* alice(new Balloon("Hello Kitty"));
// now, with our homemade single owner smart pointer
dsAutoPtr<Balloon> bob(new Balloon("Spiderman"));
// both alice & bob work like regular pointers...
alice->print();
bob->print();
//
// CHECKPOINT 2A: INSERT NECESSARY EXPLICIT DEALLOCATION
//
// ====================================================
// SIMPLE SHARED POINTERS
// ====================================================
// first, without smart pointers
Balloon* cathy(new Balloon("Buzz Lightyear"));
Balloon* daniel(cathy);
Balloon* elaine(new Balloon("Pokemon"));
Balloon* fred(elaine);
daniel = fred;
fred = NULL;
elaine = cathy;
cathy = NULL;
//
// CHECKPOINT 2B: INSERT NECESSARY EXPLICIT DEALLOCATION
//
daniel = NULL;
elaine = NULL;
// now, with our homemade shared pointer
dsSharedPtr<Balloon> cathy2(new Balloon("Buzz Lightyear2"));
dsSharedPtr<Balloon> daniel2(cathy2);
dsSharedPtr<Balloon> elaine2(new Balloon("Pokemon2"));
dsSharedPtr<Balloon> fred2(elaine2);
daniel2 = fred2;
fred2 = NULL;
elaine2 = cathy2;
cathy2 = NULL;
// NOTE: no explicit destruction required!
daniel2 = NULL;
elaine2 = NULL;
// ====================================================
// SHARED POINTERS WITH INTERCONNECTED STRUCTURES
// ====================================================
Balloon* georgette(new Balloon("Mr Potato Head"));
Balloon* henry(new Balloon("Snoopy"));
georgette->addRope(henry);
henry = new Balloon("Tigger");
georgette->addRope(henry);
georgette->print();
henry->print();
Balloon* isabelle(new Balloon("Shrek"));
henry->addRope(isabelle);
isabelle = new Balloon("Barney the Purple Dinosaur");
georgette->addRope(isabelle);
henry->print();
georgette->print();
isabelle->print();
//
// CHECKPOINT 2C: REWRITE THE ABOVE EXAMPLE TO USE SHARED POINTERS
//
// ====================================================
// CYCLIC STRUCTURES
// ====================================================
// FOR CHECKPOINT 3
/*
Balloon* jacob(new Balloon("Dora the Explorer"));
Balloon* katherine(new Balloon("Kung Fu Panda"));
Balloon* larry(new Balloon("Scooby Doo"));
Balloon* miranda(new Balloon("SpongeBob SquarePants"));
Balloon* nicole(new Balloon("Papa Smurf"));
jacob->addRope(katherine);
katherine->addRope(larry);
larry->addRope(jacob);
miranda->addRope(jacob);
nicole->addRope(miranda);
larry->addRope(nicole);
katherine = NULL;
larry = NULL;
miranda = NULL;
nicole = NULL;
// jacob points to a cyclic structure!
// to cleanup this structure:
deleteAll(jacob);
jacob = NULL;
*/
std::cout << "end of main" << std::endl;
return 0;
//
// NOTE: when smart pointers go out of scope, the destructors for
// those objects will be called automatically
//
}
// ====================================================

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#include <iostream>
#include <cassert>
#include "stop_and_copy.h"
int main() {
StopAndCopy m;
std::cout << "TESTING StopAndCopy" << std::endl;
std::cout << std::endl << "empty memory:" << std::endl << m;
// create an interesting data structure
m.root = m.my_new('a',MY_NULL,MY_NULL);
m.my_new('b',MY_NULL,m.root);
m.root = m.my_new('c',m.root,MY_NULL);
m[m.root].right = m.my_new('d',m[m.root].left,MY_NULL);
std::cout << std::endl << "4 cells allocated:" << std::endl << m;
m.root = m.my_new('e',MY_NULL,m.root);
m[m.root].right = m.my_new('f',m[m.root].right,MY_NULL);
m[m[m.root].right].right = m.my_new('g',m[m.root].right,MY_NULL);
m.root = m.my_new('h',m.root,MY_NULL);
m.root = m[m[m.root].left].right;
std::cout << std::endl << "8 cells allocated:" << std::endl << m;
// force garbage collection
m.collect_garbage();
std::cout << std::endl << "after forced garbage collection:" << std::endl << m;
// allocate more cells to force garbage collection
m[m.root].left = m.my_new('i',m.root,MY_NULL);
m.root = m.my_new('j',m.root,MY_NULL);
m.root = m.my_new('k',m.root,MY_NULL);
std::cout << std::endl << "after adding 3 more cells:" << std::endl << m;
// Walk through the Stop And Copy garbage collection algorithm on
// the memory at this point in the program. Draw a pencil & paper
// diagram to show your work.
// UNCOMMENT THESE LINES AFTER YOU FINISH CHECKPOINT 1 (to check your work)
/*
m.root = m.my_new('l',m.root,MY_NULL);
std::cout << std::endl << "adding another cell triggers automatic garbage collection:" << std::endl << m;
// "forget" the root pointer
m.root = MY_NULL;
m.collect_garbage();
std::cout << std::endl << "root set to null & forced garbage collection:" << std::endl << m;
*/
}
// ==============================================================================

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#include "stop_and_copy.h"
// Return the node corresponding to a particular address
Node& StopAndCopy::operator[](Address addr) {
if (addr == MY_NULL) {
std::cerr << "ERROR: NULL POINTER EXCEPTION!" << std::endl; exit(1); }
if (addr < OFFSET || addr >= OFFSET+CAPACITY) {
std::cerr << "ERROR: SEGMENTATION FAULT!" << std::endl; exit(1); }
return memory[addr-OFFSET];
}
Address StopAndCopy::my_new(char v, Address l, Address r) {
// if we are out of memory, collect garbage
if (next == partition_offset+CAPACITY/2) {
collect_garbage();
// update the addresses (since memory has been shuffled!)
if (l != MY_NULL) l = memory[l-OFFSET].left;
if (r != MY_NULL) r = memory[r-OFFSET].left;
}
// if we are still out of memory, we can't continue
if (next == partition_offset+CAPACITY/2) {
std::cerr << "ERROR: OUT OF MEMORY!" << std::endl; exit(1); }
// assign the next available node
memory[next].value = v;
memory[next].left = l;
memory[next].right = r;
return OFFSET + next++;
}
// Print function for debugging
std::ostream& operator<<(std::ostream &ostr, StopAndCopy &m) {
ostr << "root-> " << m.root << std::endl;
for (int i = 0; i < CAPACITY; i++) {
ostr.width(4); ostr << i+OFFSET << " "; }
ostr << std::endl;
for (int i = 0; i < CAPACITY; i++) {
ostr << " "; ostr.width(1); ostr << m.memory[i].value << " "; }
ostr << std::endl;
for (int i = 0; i < CAPACITY; i++) {
ostr.width(4); ostr << m.memory[i].left << " "; }
ostr << std::endl;
for (int i = 0; i < CAPACITY; i++) {
ostr.width(4); ostr << m.memory[i].right << " "; }
ostr << std::endl;
// print "FREE" or "used" for each node in the current partition
for (int i = 0; i < CAPACITY; i++) {
if (i >= m.next && i < m.partition_offset+CAPACITY/2)
ostr << "FREE ";
else if (i >= m.partition_offset && i < m.partition_offset+CAPACITY/2)
ostr << "used ";
else // print nothing for the other half of memory
ostr << " "; }
ostr << std::endl;
return ostr;
}
void StopAndCopy::collect_garbage() {
// switch to the other partition
partition_offset = (partition_offset == 0) ? CAPACITY/2 : 0;
// scan & next start at the beginning of the new partition
Address scan;
next = scan = partition_offset;
// copy the root
copy_help(root);
// scan through the newly copied nodes
while (scan != next) {
// copy the left & right pointers
copy_help(memory[scan].left);
copy_help(memory[scan].right);
scan++;
}
}
void StopAndCopy::copy_help(Address &old) {
// do nothing for NULL Address
if (old == MY_NULL) return;
// look for a valid forwarding address to the new partition
int forward = memory[old-OFFSET].left;
if (forward-OFFSET >= partition_offset &&
forward-OFFSET < partition_offset+CAPACITY/2) {
// if already copied, change pointer to new address
old = forward;
return;
}
// otherwise copy it to a free slot and leave a forwarding address
memory[next] = memory[old-OFFSET];
memory[old-OFFSET].left = next+OFFSET;
old = next+OFFSET;
next++;
}

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#include <iostream>
// size of memory available for this process
#define CAPACITY 16
// first valid address for this process
#define OFFSET 100
#define MY_NULL 0
typedef int Address;
// A helper class for the StopAndCopy memory system
class Node {
public:
Node() { value='?'; left=-1; right=-1; } // initialized with "garbage" values
char value;
Address left;
Address right;
};
// A simple implementation of the basic StopAndCopy garbage collector
class StopAndCopy {
public:
StopAndCopy() {
root = MY_NULL;
partition_offset = 0;
next = 0;
}
// Return the node corresponding to a particular address
Node& operator[](Address addr);
// allocate a new node
Address my_new(char v, Address l, Address r);
// a print function for debugging
friend std::ostream& operator<<(std::ostream &ostr, StopAndCopy &m);
// force automatic memory management
void collect_garbage();
// REPRESENTATION
public:
// the user must set this value such that all useful memory is
// reachable starting from root (NOTE: publicly accessible)
Address root;
private:
// total machine memory
Node memory[CAPACITY];
// which half of the memory is active
int partition_offset;
// next available node
int next;
// a private helper function
void copy_help(Address &old_address);
};