Files
CSCI-1200/animations/lists/insert/insert.js
2023-09-11 21:11:17 -04:00

360 lines
7.3 KiB
JavaScript

// Author: Jidong Xiao
// first we need to create a stage
var stage = new Konva.Stage({
container: 'container', // id of container <div>
width: 2000,
height: 1000
});
// then create layer
var layer = new Konva.Layer();
// add the layer to the stage
stage.add(layer);
// the rectangle which contains the list.
var rect3 = new Konva.Rect({
x: 250,
y: 360,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 900,
height: 300,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect3);
// Create a function to draw list nodes
function drawListNode(x, y, label, id){
// the rectangle represents list nodes.
let rect1 = new Konva.Rect({
x: x,
y: y,
id:"list_node_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 100,
height: 50,
});
layer.add(rect1);
let rect2 = new Konva.Rect({
x: x+100,
y: y,
id:"list_node_pointer_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 20,
height: 50,
});
layer.add(rect2);
// value
var text = new Konva.Text({
x: x + 45,
y: y + 20,
text: label,
id: "list_node_text_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text);
var arrow = new Konva.Arrow({
points: [x+110, y+25, x+150, y+25],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "list_arrow_" + id,
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
layer.add(arrow);
}
drawListNode(300, 460, '7', 1);
drawListNode(450, 460, '5', 2);
drawListNode(600, 460, '8', 3);
drawListNode(750, 460, '1', 4);
drawListNode(900, 460, '9', 4);
var text_null = new Konva.Text({
x: 1055,
y: 475,
text: "NULL",
id: "node_text_null",
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text_null);
var text_itr = new Konva.Text({
x: 235,
y: 640,
text: "itr",
id: 'vec_itr_1',
fontSize: 26,
fontFamily: 'Calibri',
fill: '#17202a'
});
var itr_arrow = new Konva.Arrow({
points: [250, 625, 250, 555],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: 'itr_arrow_1',
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
var pts = itr_arrow.points();
var text_itr2 = new Konva.Text({
x: 235,
y: 640,
text: "itr2",
id: 'vec_itr_2',
fontSize: 26,
fontFamily: 'Calibri',
fill: '#17202a'
});
var itr2_arrow = new Konva.Arrow({
points: [250, 625, 250, 555],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: 'itr_arrow_2',
fill: 'yellow',
stroke: 'yellow',
strokeWidth: 5,
});
var pts2 = itr2_arrow.points();
var text_p = new Konva.Text({
x: 495,
y: 610,
text: "p",
id: 'itr_p',
fontSize: 26,
fontFamily: 'Calibri',
fill: '#17202a'
});
var arrow_p = new Konva.Arrow({
points: [500, 605, 500, 535],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: 'arrow_p',
fill: 'yellow',
stroke: 'yellow',
strokeWidth: 5,
});
layer.add(text_p);
layer.add(arrow_p);
// for pointer q
var text_q = new Konva.Text({
x: 645,
y: 710,
text: "q",
id: 'itr_q',
fontSize: 26,
fontFamily: 'Calibri',
fill: '#17202a'
});
var arrow_q = new Konva.Arrow({
points: [650, 705, 650, 635],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: 'arrow_q',
fill: 'yellow',
stroke: 'yellow',
strokeWidth: 5,
});
// the code rectangle.
var rect_list = new Konva.Rect({
x: 250,
y: 60,
id:"code_rec_list",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 650,
height: 250,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect_list);
function makeCode(x,y,str,id) {
return new Konva.Text({
x: x,
y: y,
text: str,
id: 'line'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 750,
padding: 20,
});
}
var code_list=[
"0. Node<T> * q = new Node<T>; \t\t\t \t\t\t // create a new node",
"1. q->value = x; \t\t\t \t\t\t \t\t\t \t\t\t // store x in this node",
"2. q->next = p->next; \t\t\t \t\t\t // make its successor be the current successor of p",
"3. p->next = q; \t\t\t \t\t\t \t\t\t \t\t\t // make p's successor be this new node",
];
function makeBold_list(id){
for(let i=1; i<=code_list.length; i++){
if(i!=id){
// regarding the parentheses, we must add the two numbers first.
stage.find('#line'+(i+100)).fontStyle('normal');
}else{
stage.find('#line'+(i+100)).fontStyle('bold');
}
}
}
// write the code fragment into the code box.
for (let i=0;i<code_list.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
// here we add 100 so as to differentiate from the code array.
let t=makeCode(260,60+(i*20),code_list[i],i+1+100);
layer.add(t);
}
function increment_itr1() {
text_itr.x(text_itr.getX()+100);
pts[0] = pts[0] + 100;
pts[2] = pts[2] + 100;
itr_arrow.points(pts);
}
function increment_itr2() {
text_itr2.x(text_itr2.getX()+100);
pts2[0] = pts2[0] + 100;
pts2[2] = pts2[2] + 100;
itr2_arrow.points(pts2);
}
// draw the image
layer.draw();
stage.add(layer);
var targetPoints = [1010, 485, 1100, 585, 1200, 485];
var arrow1 = new Konva.Arrow({
points: [1010, 485, 1030, 485, 1050, 485],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrow1",
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
layer.add(arrow1);
layer.draw();
var arrow2 = stage.find('#arrow1');
// Create the animation
var tween = new Konva.Tween({
node: arrow2,
points: targetPoints,
duration: 2, // animation duration in seconds
easing: Konva.Easings.Linear
});
var pts_p = arrow_p.points();
function increment_p() {
text_p.x(text_p.getX()+160);
pts_p[0] = pts_p[0] + 160;
pts_p[2] = pts_p[2] + 160;
itr2_arrow.points(pts_p);
}
var pc2=1;
// erase 5 from this list.
function list_insert_nextstep() {
if(pc2 == 1){
makeBold_list(1);
drawListNode(600, 560, '?', 6);
layer.add(text_q);
layer.add(arrow_q);
layer.draw();
pc2=pc2+1;
}else if(pc2 == 2){
makeBold_list(2);
stage.find('#list_node_text_6').text('4');
layer.draw();
pc2=pc2+1;
}else if(pc2 == 3){
makeBold_list(3);
targetPoints = [720, 585, 700, 550, 600, 485];
stage.find('#list_arrow_6').points(targetPoints);
layer.draw();
pc2=pc2+1;
}else if(pc2 == 4){
makeBold_list(4);
targetPoints = [560, 485, 565, 530, 600, 585];
stage.find('#list_arrow_2').points(targetPoints);
layer.draw();
pc2=pc2+1;
}else if(pc2 == 5){
makeBold_list(-1);
var shape = stage.find('#arrow_p');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#arrow_q');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#itr_p');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#itr_q');
shape.to({
opacity: 0,
duration: 2,
});
layer.draw();
pc2=pc2+1;
}else if(pc2 == 6){
alert("End of animation! Refresh the page if you want to re-run the animation.");
layer.draw();
pc2=pc2+1;
}
}
/* vim: set ts=4: */