Files
CSCI-1200/animations/lists/push_back/push_back.js
2023-09-11 21:11:17 -04:00

589 lines
14 KiB
JavaScript

// Author: Jidong Xiao
// first we need to create a stage
var stage = new Konva.Stage({
container: 'container', // id of container <div>
width: 2000,
height: 1000
});
// then create layer
var layer = new Konva.Layer();
// add the layer to the stage
stage.add(layer);
// the rectangle which contains the list, which is also the heap rectangle.
var rect3 = new Konva.Rect({
x: 1350,
y: 220,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 300,
height: 535,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect3);
// create a function to draw stack nodes
function drawStackNode(x, y, label, id, value){
// the rectangle represents list nodes.
let rect1 = new Konva.Rect({
x: x,
y: y,
id:"node_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 100,
height: 50,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect1);
// name of the pointer
var text1 = new Konva.Text({
x: x - 50,
y: y + 20,
text: label,
id: "node_index_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text1);
// content
var text2 = new Konva.Text({
x: x + 25,
y: y + 20,
text: value,
id: "node_content_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text2);
}
// create a function to draw list nodes
function drawListNode(x, y, label, id){
// the rectangle represents list nodes.
let rect1 = new Konva.Rect({
x: x,
y: y,
id:"list_node_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 20,
height: 30,
});
layer.add(rect1);
let rect2 = new Konva.Rect({
x: x + 20,
y: y,
id:"list_node_pointer_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 40,
height: 30,
});
layer.add(rect2);
var text = new Konva.Text({
x: x + 5,
y: y + 5,
text: label,
id: "list_node_text_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text);
var arrow = new Konva.Arrow({
points: [x+40, y+15, x+80, y+15],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "list_arrow_" + id,
fill: 'green',
stroke: 'green',
strokeWidth: 5,
visible: false,
});
layer.add(arrow);
}
drawListNode(1360, 230, '7', 1);
drawListNode(1450, 280, '5', 2);
drawListNode(1400, 330, '8', 3);
drawListNode(1450, 380, '1', 4);
stage.find('#list_arrow_1').visible('true');
stage.find('#list_arrow_2').visible('true');
stage.find('#list_arrow_3').visible('true');
stage.find('#list_arrow_4').visible('true');
var targetPts = [1400, 245, 1420, 255, 1450, 295];
stage.find('#list_arrow_1').points(targetPts);
targetPts = [1490, 295, 1450, 318, 1370, 326, 1400, 345];
stage.find('#list_arrow_2').points(targetPts);
targetPts = [1440, 345, 1420, 378, 1450, 395];
stage.find('#list_arrow_3').points(targetPts);
targetPts = [1490, 395, 1475, 420, 1450, 558, 1682, 600];
stage.find('#list_arrow_4').points(targetPts);
var text_null = new Konva.Text({
x: 1685,
y: 575,
text: "NULL",
id: "node_text_null",
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
//layer.add(text_null);
var text_stack = new Konva.Text({
x: 295,
y: 380,
text: "Stack",
id: "node_text_stack",
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text_stack);
var text_heap = new Konva.Text({
x: 855,
y: 380,
text: "Heap",
id: "node_text_heap",
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text_heap);
var arrow_p = new Konva.Arrow({
points: [1100, 605, 1100, 535],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: 'arrow_p',
fill: 'yellow',
stroke: 'yellow',
strokeWidth: 5,
});
// the node code rectangle.
var rect1 = new Konva.Rect({
x: 10,
y: 30,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 220,
height: 160,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
var nodeLabel = new Konva.Text({
x: 25,
y: 235,
id:"node_label",
text: "Node Definition",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
layer.add(nodeLabel);
layer.add(rect1);
function makeCodeBox(x, y){
// the main code rectangle.
var rect_list = new Konva.Rect({
x: x,
y: y,
id:"code_rec_list",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 500,
height: 230,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect_list);
}
makeCodeBox(280, 30);
makeCodeBox(280, 280);
makeCodeBox(280, 530);
makeCodeBox(800, 30);
makeCodeBox(800, 280);
makeCodeBox(800, 530);
function makeCode(x,y,str,id) {
return new Konva.Text({
x: x,
y: y,
text: str,
id: 'line'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 480,
padding: 20,
});
}
var code=[
"0. template <class T>",
"1. class Node {",
"2. public:",
"3. \t\t\t T value;",
"4. \t\t\t Node* next;",
"5. }",
];
// write the code fragment into the code box.
for (let i=0;i<code.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
let t=makeCode(10,30+(i*20),code[i],i+1);
layer.add(t);
}
var code_list=[
"0. void push_back(Node<T>* & head, const T& value) {",
"1. \t\t\t if(head == NULL) {",
"2. \t\t\t \t\t\t Node<T>* tmp = new Node<T>;",
"3. \t\t\t \t\t\t tmp->value = value;",
"4. \t\t\t \t\t\t tmp->next = NULL;",
"5. \t\t\t \t\t\t head = tmp;",
"6. \t\t\t } else {",
"7. \t\t\t \t\t\t push_back(head->next, value);",
"8. \t\t\t }",
"9. }",
];
function makeBold_list(id, box){
for(let i=1; i<=code_list.length; i++){
if(i!=id){
// regarding the parentheses, we must add the two numbers first.
stage.find('#line'+(i+100*box)).fontStyle('normal');
}else{
stage.find('#line'+(i+100*box)).fontStyle('bold');
}
}
}
function makeCodeinBox(x,y,box){
// write the code fragment into the code box.
for (let i=0;i<code_list.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
// here we add 100 so as to differentiate from the code array.
let t=makeCode(x,y+(i*20),code_list[i],i+1+100*box);
layer.add(t);
}
}
makeCodeinBox(290,30,1);
makeCodeinBox(290,280,2);
makeCodeinBox(290,530,3);
makeCodeinBox(810,30,4);
makeCodeinBox(810,280,5);
makeCodeinBox(810,530,6);
// draw the image
drawStackNode(1685, 575, '', 0, 'NULL');
drawStackNode(1370, 50, 'head', 1, ' ');
var arrow1 = new Konva.Arrow({
points: [1420, 75, 1320, 135, 1355, 245],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrow_1",
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
var arrow2 = new Konva.Arrow({
points: [1450, 145, 1335, 190, 1340, 455, 1485, 494],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrow_2",
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
// arrow 1 represents head
layer.add(arrow1);
layer.draw();
var pc=1;
// creating the list.
function nextstep() {
if(pc == 1){
makeBold_list(pc, 1);
stage.find('#node_rec_1').fill('plum');
//drawStackNode(270, 550, 'value', 2, '4');
layer.draw();
pc=pc+1;
}else if(pc == 2){
makeBold_list(pc, 1);
// the node we push front is called node 0.
//drawListNode(600, 560, '?', 0);
layer.draw();
pc=pc+1;
}else if(pc == 3){
makeBold_list(7, 1);
//stage.find('#list_node_text_0').text('4');
layer.draw();
pc=pc+1;
}else if(pc == 4){
makeBold_list(8, 1);
//targetPts = [680, 585, 565, 645, 460, 545, 495, 485];
//stage.find('#list_arrow_0').points(targetPts);
//stage.find('#list_arrow_0').visible('true');
layer.draw();
pc=pc+1;
}else if(pc == 5){
makeBold_list(1, 2);
//targetPts = [1420, 75, 1320, 135, 1450, 295];
//stage.find('#arrow_1').points(targetPts);
stage.find('#list_node_rec_1').fill('yellow');
stage.find('#list_node_pointer_rec_1').fill('yellow');
layer.draw();
pc=pc+1;
}else if(pc == 6){
makeBold_list(2, 2);
layer.draw();
pc=pc+1;
}else if(pc == 7){
makeBold_list(7, 2);
layer.draw();
pc=pc+1;
}else if(pc == 8){
makeBold_list(8, 2);
layer.draw();
pc=pc+1;
}else if(pc == 9){
makeBold_list(1, 3);
stage.find('#list_node_rec_2').fill('orange');
stage.find('#list_node_pointer_rec_2').fill('orange');
layer.draw();
pc=pc+1;
}else if(pc == 10){
makeBold_list(2, 3);
layer.draw();
pc=pc+1;
}else if(pc == 11){
makeBold_list(7, 3);
layer.draw();
pc=pc+1;
}else if(pc == 12){
makeBold_list(8, 3);
layer.draw();
pc=pc+1;
}else if(pc == 13){
makeBold_list(1, 4);
stage.find('#list_node_rec_3').fill('aqua');
stage.find('#list_node_pointer_rec_3').fill('aqua');
layer.draw();
pc=pc+1;
}else if(pc == 14){
makeBold_list(2, 4);
layer.draw();
pc=pc+1;
}else if(pc == 15){
makeBold_list(7, 4);
layer.draw();
pc=pc+1;
}else if(pc == 16){
makeBold_list(8, 4);
layer.draw();
pc=pc+1;
}else if(pc == 17){
makeBold_list(1, 5);
stage.find('#list_node_rec_4').fill('pink');
stage.find('#list_node_pointer_rec_4').fill('pink');
layer.draw();
pc=pc+1;
}else if(pc == 18){
makeBold_list(2, 5);
layer.draw();
pc=pc+1;
}else if(pc == 19){
makeBold_list(7, 5);
layer.draw();
pc=pc+1;
}else if(pc == 20){
makeBold_list(8, 5);
layer.draw();
pc=pc+1;
}else if(pc == 21){
makeBold_list(1, 6);
stage.find('#node_rec_0').fill('yellowgreen');
//stage.find('#list_node_pointer_rec_5').fill('yellowgreen');
layer.draw();
pc=pc+1;
}else if(pc == 22){
makeBold_list(2, 6);
layer.draw();
pc=pc+1;
}else if(pc == 23){
makeBold_list(3, 6);
drawStackNode(1400, 120, 'tmp', 2, ' ');
// arrow 2 represents tmp
layer.add(arrow2);
drawListNode(1490, 480, '?', 5);
layer.draw();
pc=pc+1;
}else if(pc == 24){
makeBold_list(4, 6);
// setting tmp's value
stage.find('#list_node_text_5').text('4');
layer.draw();
pc=pc+1;
}else if(pc == 25){
makeBold_list(5, 6);
targetPts = [1530, 495, 1540, 530, 1682, 600];
// setting tmp's next to NULL
stage.find('#list_arrow_5').points(targetPts);
stage.find('#list_arrow_5').visible('true');
layer.draw();
pc=pc+1;
}else if(pc == 26){
makeBold_list(6, 6);
// let current head point to the same location as tmp points to.
targetPts = [1490, 395, 1475, 420, 1450, 458, 1492, 495];
stage.find('#list_arrow_4').points(targetPts);
layer.draw();
pc=pc+1;
}else if(pc == 27){
makeBold_list(7, 6);
layer.draw();
pc=pc+1;
}else if(pc == 28){
// tmp goes out of scope
var shape = stage.find('#arrow_2');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#node_rec_2');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#node_index_2');
shape.to({
opacity: 0,
duration: 2,
});
makeBold_list(10, 6);
layer.draw();
pc=pc+1;
}else if(pc == 29){
makeBold_list(-1, 6);
layer.draw();
pc=pc+1;
}else if(pc == 30){
makeBold_list(9, 5);
layer.draw();
pc=pc+1;
}else if(pc == 31){
makeBold_list(10, 5);
layer.draw();
pc=pc+1;
}else if(pc == 32){
makeBold_list(-1, 5);
layer.draw();
pc=pc+1;
}else if(pc == 33){
makeBold_list(9, 4);
layer.draw();
pc=pc+1;
}else if(pc == 34){
makeBold_list(10, 4);
layer.draw();
pc=pc+1;
}else if(pc == 35){
makeBold_list(-1, 4);
layer.draw();
pc=pc+1;
}else if(pc == 36){
makeBold_list(9, 3);
layer.draw();
pc=pc+1;
}else if(pc == 37){
makeBold_list(10, 3);
layer.draw();
pc=pc+1;
}else if(pc == 38){
makeBold_list(-1, 3);
layer.draw();
pc=pc+1;
}else if(pc == 39){
makeBold_list(9, 2);
layer.draw();
pc=pc+1;
}else if(pc == 40){
makeBold_list(10, 2);
layer.draw();
pc=pc+1;
}else if(pc == 41){
makeBold_list(-1, 2);
layer.draw();
pc=pc+1;
}else if(pc == 42){
makeBold_list(9, 1);
layer.draw();
pc=pc+1;
}else if(pc == 43){
makeBold_list(10, 1);
layer.draw();
pc=pc+1;
}else if(pc == 44){
makeBold_list(-1, 1);
layer.draw();
pc=pc+1;
}else if(pc == 45){
makeBold_list(2, 3);
alert("End of animation! Refresh the page if you want to re-run the animation.");
layer.draw();
pc=pc+1;
}
}
/* vim: set ts=4: */