# `emplace_back` vs. `push_back` in C++ ## Overview Both `push_back` and `emplace_back` are member functions of C++ standard library containers (e.g., `std::vector`, `std::deque`) used to add elements to the end of the container. However, they differ in how they construct and insert these elements. ## `push_back` The `push_back` function adds an existing object to the end of the container. It requires the object to be constructed before being passed to the function. **Usage:** ```cpp std::vector vec; MyClass obj(args); vec.push_back(obj); // Adds a copy of 'obj' to the vector ``` If the object is movable, push_back can utilize move semantics: ```cpp vec.push_back(std::move(obj)); // Moves 'obj' into the vector ``` ## `emplace_back` The emplace_back function constructs a new element in place at the end of the container. It forwards the provided arguments to the constructor of the element, eliminating the need for a temporary object. **Usage:** ```cpp std::vector vec; vec.emplace_back(args); // Constructs 'MyClass' directly in the vector ``` This approach can improve performance by avoiding unnecessary copy or move operations, especially for complex objects. ## Key Differences - **Object Construction:** - `push_back`: Requires a fully constructed object. - `emplace_back`: Constructs the object in place using provided arguments. - **Performance:** - `push_back`: May involve copy or move operations, depending on whether the object is passed by value or moved. - `emplace_back`: Potentially more efficient for complex objects, as it avoids extra copy or move operations. ## When to Use - **Use `push_back`** when you have an existing object that you want to add to the container. - **Use `emplace_back`** when you want to construct a new object directly in the container, especially if the object's construction is complex or resource-intensive. ## Example ```cpp #include #include class MyClass { public: MyClass(int id, const std::string& name) : id_(id), name_(name) {} private: int id_; std::string name_; }; int main() { std::vector vec; // Using push_back MyClass obj(1, "Object1"); vec.push_back(obj); // Adds a copy of 'obj' // Using emplace_back vec.emplace_back(2, "Object2"); // Constructs 'MyClass(2, "Object2")' in place return 0; } ``` In this example, emplace_back constructs the MyClass object directly within the vector, potentially reducing overhead compared to push_back, which adds a copy of an existing object. For a visual explanation and further insights, consider watching the following video: [![C++ From Scratch: push_back vs. emplace_back](https://img.youtube.com/vi/BbPWrkgj1I4/0.jpg)](https://www.youtube.com/watch?v=BbPWrkgj1I4)