adding the animation directory

This commit is contained in:
Jidong Xiao
2023-09-11 21:11:17 -04:00
parent 896f54986b
commit aaf6d28ec6
45 changed files with 28133 additions and 0 deletions

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// Author: Jidong Xiao
// first we need to create a stage
var stage = new Konva.Stage({
container: 'container', // id of container <div>
width: 2000,
height: 1000
});
var count=0;
// then create layer
var layer = new Konva.Layer();
function makeText(x,y,str,id) {
let text = new Konva.Text({
x: x,
y: y,
text: str,
id: 'text_'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 400,
padding: 20,
// align: 'center',
});
layer.add(text);
}
function makeContent(x,y,str,id) {
let content = new Konva.Text({
x: x,
y: y,
text: str,
id: id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#900C3F',
width: 400,
padding: 20,
});
layer.add(content);
}
function makeMemory(xstart,ystart,bufferSize,w,h) {
for(let i=0;i<bufferSize;i++){
let tr = new Konva.Rect({
x: xstart,
y: ystart+i*h,
id:"brec"+i,
stroke: '#343434',
strokeWidth: 5,
fill: '#ddd',
width: w,
height: h,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
});
layer.add(tr);
} // end of for loop
}
makeMemory(800,0,6,200,100);
makeText(800+250, -20, "0x1000", "addr0");
makeText(800+250, 80, "0x1008", "addr2");
makeText(800+250, 180, "0x1010", "addr3");
makeText(800+250, 280, "0x1018", "addr4");
makeText(800+250, 380, "0x1020", "addr5");
makeText(800+250, 480, "0x1028", "addr6");
var rect1 = new Konva.Rect({
x: 20,
y: 60,
id:"prec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 220,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
var rect2 = new Konva.Rect({
x: 20,
y: 370,
id:"console",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 220,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
var memoryText = new Konva.Text({
x: 830,
y: 635,
id:"memory",
text: "Memory",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var codeLabel = new Konva.Text({
x: 150,
y: 305,
id:"code",
text: "Code",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var consoleLabel = new Konva.Text({
x: 130,
y: 635,
id:"console",
text: "Console",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var consoleText = new Konva.Text({
x: 60,
y: 400,
id:"console_text",
text: "",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#581845',
});
var arrowLeft1 = new Konva.Arrow({
points: [945, 350, 1100, 200, 1005, 150],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrowrleft1",
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
var arrowLeft2 = new Konva.Arrow({
points: [945, 450, 1100, 300, 1005, 250],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrowleft2",
fill: 'yellow',
stroke: 'yellow',
strokeWidth: 5,
});
var arrowLeft3 = new Konva.Arrow({
points: [945, 550, 1100, 400, 1005, 250],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrowleft2",
fill: 'red',
stroke: 'red',
strokeWidth: 5,
});
/* for the arrow */
var arrowarray1 = [945, 450, 1100, 300, 1005, 250];
function moveArrow(){
arrowarray1[5] = arrowarray1[5] - 100;
arrowarray1[3] = arrowarray1[3] - 100;
stage.find('#arrowleft2').points(arrowarray1);
}
// box for code
layer.add(rect1);
// box for console
layer.add(rect2);
layer.add(memoryText);
layer.add(consoleLabel);
layer.add(codeLabel);
layer.add(consoleText);
function makeCode(x,y,str,id) {
return new Konva.Text({
x: x,
y: y,
text: str,
id: 'line'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 400,
padding: 20,
});
}
// hard code here, we assume we only have 9 lines of code.
function makeBold(id){
for(let i=1;i<=9;i++){
if(i!=id){
stage.find('#line'+i).fontStyle('normal');
}else{
stage.find('#line'+id).fontStyle('bold');
}
}
}
var code=["1. int x = 10, y = 15;",
"2. int *a = &x;",
"3. cout << x << \" \" << y << endl;",
"4. int *b = &y;",
"5. *a = x * *b;",
"6. cout << x << \" \" << y << endl;",
"7. int *c = b;",
"8. *c = 25;",
"9. cout << x << \" \" << y << endl;",
];
for (let i=0;i<code.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
let t=makeCode(20,60+(i*20),code[i],i+1);
layer.add(t);
}
// defining the message box
var msg_box = new Konva.Rect({
x: 900,
y: 100,
id:"message_box",
stroke: '#ffa07a',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 200,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
// layer.add(msg_box);
var message=["$",
"",
"",
""];
function updateMessage(msg,i) {
stage.find('#text_msg'+i).text(msg);
}
// draw that $ sign, which is a command line prompt.
makeText(60,400,message[0],'msg0');
// add the layer to the stage
stage.add(layer);
// draw the image
layer.draw();
var pc=1;
function nextstep() {
if(pc == 1){
makeBold(pc);
makeText(650,120,"int x",'x');
// this has to be after makeMemory so that the memory doesn't overwrite this.
makeContent(870,120,"10",'x_value');
makeText(650,220,"int y",'y');
makeContent(870,220,"15",'y_value');
layer.draw();
pc=pc+1;
}else if(pc == 2){
makeBold(pc);
makeText(650,320,"int *a",'a');
makeContent(870,320,"0x1008",'a_value');
// add the arrow here.
layer.add(arrowLeft1);
layer.draw();
pc=pc+1;
}else if(pc == 3){
makeBold(pc);
updateMessage("$ 10 15",0);
makeText(60,420,message[1],'msg1');
updateMessage("$ ",1);
makeText(60,440,message[2],'msg2');
makeText(60,460,message[3],'msg3');
// stage.find('#console_text').text('$ 10 15');
layer.draw();
pc=pc+1;
}else if(pc == 4){
makeBold(pc);
makeText(650,420,"int *b",'b');
makeContent(870,420,"0x1010",'b_value');
// add the second arrow here.
layer.add(arrowLeft2);
layer.draw();
pc=pc+1;
}else if(pc == 5){
makeBold(pc);
// following pointer a to the address which is pointed to by a, and store 150 to that address.
// why 150? because it's x * *b, and *b is y, which is 15, whereas x is 10, and 10*15=150.
stage.find('#x_value').text('150');
layer.draw();
pc=pc+1;
}else if(pc == 6){
makeBold(pc);
updateMessage("$ 150 15",1);
updateMessage("$ ",2);
// stage.find('#console_text').text('$ 150 15');
layer.draw();
pc=pc+1;
}else if(pc == 7){
makeBold(pc);
makeText(650,520,"int *c",'c');
makeContent(870,520,"0x1010",'c_value');
// add the 3rd arrow here.
layer.add(arrowLeft3);
layer.draw();
pc=pc+1;
}else if(pc == 8){
makeBold(pc);
// following pointer c to the address which is pointed to by c, and store 25 to that address.
// and because we assigned b to c, so b and c are now both pointing to the address 0x16, which stores the variable y.
stage.find('#y_value').text('25');
layer.draw();
pc=pc+1;
}else if(pc == 9){
makeBold(pc);
updateMessage("$ 150 25",2);
updateMessage("$ ",3);
// stage.find('#console_text').text('$ 150 25');
layer.draw();
pc=pc+1;
}else if(pc == 10){
alert("End of animation! Refresh the page if you want to re-run the animation.");
pc=pc+1;
}
}
/* vim: set ts=4: */

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Pointers: example 4</title>
<script src="../../konva.js"></script>
</head>
<body>
<h1>Pointers: example 4</h1>
<p>This is the animation of example 4. Click the "next step" button to run the animation.</p>
<button onclick="nextstep()">next step</button>
<div id="container"></div>
<script src="example4.js"></script>
</body>
</html>