adding the animation directory

This commit is contained in:
Jidong Xiao
2023-09-11 21:11:17 -04:00
parent 896f54986b
commit aaf6d28ec6
45 changed files with 28133 additions and 0 deletions

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>List push_front</title>
<script src="../../konva.js"></script>
</head>
<body>
<h1>List push_front</h1>
<p>This animation shows how the push_front() method works in List. Click the "next step" button to run the animation. <b>Note:</b> In this animation, we only consider the general case where the list is not empty. Also, we assume value is 4. </p>
<div id="container"></div>
<script src="push_front.js"></script>
<!-- we must include the javascript first, and then have this button definition which calls a function defined in the javascript -->
<button onclick="nextstep()" style="position: absolute; top: 110px; left: 10px;">next step</button>
</body>
</html>

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// Author: Jidong Xiao
// first we need to create a stage
var stage = new Konva.Stage({
container: 'container', // id of container <div>
width: 2000,
height: 1000
});
// then create layer
var layer = new Konva.Layer();
// add the layer to the stage
stage.add(layer);
// the rectangle which contains the stack nodes.
var rect2 = new Konva.Rect({
x: 270,
y: 420,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 100,
height: 310,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect2);
// the rectangle which contains the list.
var rect3 = new Konva.Rect({
x: 450,
y: 420,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 900,
height: 310,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect3);
// create a function to draw stack nodes
function drawStackNode(x, y, label, id, value){
// the rectangle represents list nodes.
let rect1 = new Konva.Rect({
x: x,
y: y,
id:"node_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 100,
height: 50,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect1);
// name of the pointer
var text1 = new Konva.Text({
x: x - 50,
y: y + 20,
text: label,
id: "node_index_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text1);
// content
var text2 = new Konva.Text({
x: x + 45,
y: y + 20,
text: value,
id: "node_content_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text2);
}
// create a function to draw list nodes
function drawListNode(x, y, label, id){
// the rectangle represents list nodes.
let rect1 = new Konva.Rect({
x: x,
y: y,
id:"list_node_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 40,
height: 50,
});
layer.add(rect1);
let rect2 = new Konva.Rect({
x: x + 40,
y: y,
id:"list_node_pointer_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 80,
height: 50,
});
layer.add(rect2);
var text = new Konva.Text({
x: x + 15,
y: y + 20,
text: label,
id: "list_node_text_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text);
var arrow = new Konva.Arrow({
points: [x+80, y+25, x+150, y+25],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "list_arrow_" + id,
fill: 'green',
stroke: 'green',
strokeWidth: 5,
visible: false,
});
layer.add(arrow);
}
drawListNode(500, 460, '7', 1);
drawListNode(650, 460, '5', 2);
drawListNode(800, 460, '8', 3);
drawListNode(950, 460, '1', 4);
drawListNode(1100, 460, '9', 5);
stage.find('#list_arrow_1').visible('true');
stage.find('#list_arrow_2').visible('true');
stage.find('#list_arrow_3').visible('true');
stage.find('#list_arrow_4').visible('true');
stage.find('#list_arrow_5').visible('true');
var targetPts = [1175, 485, 1250, 535, 1400, 585];
stage.find('#list_arrow_5').points(targetPts);
var text_null = new Konva.Text({
x: 1405,
y: 575,
text: "NULL",
id: "node_text_null",
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text_null);
var text_stack = new Konva.Text({
x: 295,
y: 380,
text: "Stack",
id: "node_text_stack",
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text_stack);
var text_heap = new Konva.Text({
x: 855,
y: 380,
text: "Heap",
id: "node_text_heap",
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text_heap);
var arrow_p = new Konva.Arrow({
points: [1100, 605, 1100, 535],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: 'arrow_p',
fill: 'yellow',
stroke: 'yellow',
strokeWidth: 5,
});
// the node code rectangle.
var rect1 = new Konva.Rect({
x: 150,
y: 30,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 160,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
var nodeLabel = new Konva.Text({
x: 280,
y: 235,
id:"node_label",
text: "Node Definition",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
layer.add(nodeLabel);
layer.add(rect1);
// the main code rectangle.
var rect_list = new Konva.Rect({
x: 850,
y: 30,
id:"code_rec_list",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 600,
height: 160,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect_list);
function makeCode(x,y,str,id) {
return new Konva.Text({
x: x,
y: y,
text: str,
id: 'line'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 650,
padding: 20,
});
}
var code=[
"0. template <class T>",
"1. class Node {",
"2. public:",
"3. \t\t\t T value;",
"4. \t\t\t Node* next;",
"5. }",
];
// write the code fragment into the code box.
for (let i=0;i<code.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
let t=makeCode(160,30+(i*20),code[i],i+1);
layer.add(t);
}
var code_list=[
"0. void push_front(Node<T>* & head, const T& value) {",
"1. \t\t\t Node<T>* tmp = new Node<T>;",
"2. \t\t\t tmp->value = value;",
"3. \t\t\t tmp->next = head;",
"4. \t\t\t head = tmp;",
"5. }",
];
function makeBold_list(id){
for(let i=1; i<=code_list.length; i++){
if(i!=id){
// regarding the parentheses, we must add the two numbers first.
stage.find('#line'+(i+100)).fontStyle('normal');
}else{
stage.find('#line'+(i+100)).fontStyle('bold');
}
}
}
// write the code fragment into the code box.
for (let i=0;i<code_list.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
// here we add 100 so as to differentiate from the code array.
let t=makeCode(860,30+(i*20),code_list[i],i+1+100);
layer.add(t);
}
// draw the image
layer.draw();
var arrow1 = new Konva.Arrow({
points: [310, 535, 430, 485, 495, 485],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrow_1",
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
var arrow2 = new Konva.Arrow({
points: [310, 630, 430, 655, 595, 585],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrow_2",
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
var pc=1;
// creating the list.
function nextstep() {
if(pc == 1){
makeBold_list(pc);
drawStackNode(270, 500, 'head', 1, ' ');
drawStackNode(270, 550, 'value', 2, '4');
// arrow 1 represents head
layer.add(arrow1);
layer.draw();
pc=pc+1;
}else if(pc == 2){
makeBold_list(pc);
drawStackNode(270, 600, 'tmp', 3, ' ');
// the node we push front is called node 0.
drawListNode(600, 560, '?', 0);
// arrow 2 represents tmp
layer.add(arrow2);
layer.draw();
pc=pc+1;
}else if(pc == 3){
makeBold_list(pc);
stage.find('#list_node_text_0').text('4');
layer.draw();
pc=pc+1;
}else if(pc == 4){
makeBold_list(pc);
targetPts = [680, 585, 565, 645, 460, 545, 495, 485];
stage.find('#list_arrow_0').points(targetPts);
stage.find('#list_arrow_0').visible('true');
layer.draw();
pc=pc+1;
}else if(pc == 5){
makeBold_list(pc);
targetPts = [310, 535, 400, 515, 595, 585];
stage.find('#arrow_1').points(targetPts);
layer.draw();
pc=pc+1;
}else if(pc == 6){
makeBold_list(pc);
var shape = stage.find('#arrow_2');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#node_rec_3');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#node_index_3');
shape.to({
opacity: 0,
duration: 2,
});
layer.draw();
pc=pc+1;
}else if(pc == 7){
makeBold_list(pc);
alert("End of animation! Refresh the page if you want to re-run the animation.");
layer.draw();
pc=pc+1;
}
}
/* vim: set ts=4: */