adding the animation directory

This commit is contained in:
Jidong Xiao
2023-09-11 21:11:17 -04:00
parent 896f54986b
commit aaf6d28ec6
45 changed files with 28133 additions and 0 deletions

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>List vs Vector: erase operation, using iterators</title>
<script src="../../konva.js"></script>
</head>
<body>
<h1>List vs Vector: erase operation, using iterators</h1>
<p>This animation shows why erasing an element in a vector is more expensive than in a list. Click the "next step" button to run the animation. <b>Note:</b> in this animation, we assume we are going to erase the element which has the value 5.</p>
<div id="container"></div>
<script src="iterator.js"></script>
<!-- we must include the javascript first, and then have this button definition which calls a function defined in the javascript -->
<button onclick="vec_erase_nextstep()" style="position: absolute; top: 500px; left: 100px;">next step</button>
<button onclick="list_erase_nextstep()" style="position: absolute; top: 500px; left: 900px;">next step</button>
</body>
</html>

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// Author: Jidong Xiao
// first we need to create a stage
var stage = new Konva.Stage({
container: 'container', // id of container <div>
width: 2000,
height: 1000
});
// then create layer
var layer = new Konva.Layer();
// add the layer to the stage
stage.add(layer);
// the rectangle which contains the vector.
var rect2 = new Konva.Rect({
x: 70,
y: 360,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 650,
height: 350,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect2);
// the rectangle which contains the list.
var rect3 = new Konva.Rect({
x: 850,
y: 360,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 900,
height: 300,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect3);
// Create a function to draw vector nodes
function drawVecNode(x, y, label, id){
// the rectangle represents list nodes.
let rect1 = new Konva.Rect({
x: x,
y: y,
id:"node_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 100,
height: 50,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect1);
var text = new Konva.Text({
x: x + 45,
y: y + 20,
text: label,
id: "node_text_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text);
var text1 = new Konva.Text({
x: x + 45,
y: y + 60,
text: id - 1,
id: "node_index_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text1);
}
drawVecNode(100, 460, '7', 1);
drawVecNode(200, 460, '5', 2);
drawVecNode(300, 460, '8', 3);
drawVecNode(400, 460, '1', 4);
drawVecNode(500, 460, '9', 5);
// Create a function to draw list nodes
function drawListNode(x, y, label, id){
// the rectangle represents list nodes.
let rect1 = new Konva.Rect({
x: x,
y: y,
id:"list_node_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 100,
height: 50,
});
layer.add(rect1);
let rect2 = new Konva.Rect({
x: x+100,
y: y,
id:"list_node_pointer_rec_" + id,
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 20,
height: 50,
});
layer.add(rect2);
var text = new Konva.Text({
x: x + 45,
y: y + 20,
text: label,
id: "list_node_text_" + id,
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text);
var arrow = new Konva.Arrow({
points: [x+110, y+25, x+150, y+25],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "list_arrow_" + id,
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
layer.add(arrow);
}
drawListNode(900, 460, '7', 1);
drawListNode(1050, 460, '5', 2);
drawListNode(1200, 460, '8', 3);
drawListNode(1350, 460, '1', 4);
drawListNode(1500, 460, '9', 4);
var text_null = new Konva.Text({
x: 1655,
y: 475,
text: "NULL",
id: "node_text_null",
fontSize: 20,
fontFamily: 'Calibri',
fill: 'black'
});
layer.add(text_null);
var text_itr = new Konva.Text({
x: 235,
y: 640,
text: "itr",
id: 'vec_itr_1',
fontSize: 26,
fontFamily: 'Calibri',
fill: '#17202a'
});
var itr_arrow = new Konva.Arrow({
points: [250, 625, 250, 555],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: 'itr_arrow_1',
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
var pts = itr_arrow.points();
var text_itr2 = new Konva.Text({
x: 235,
y: 640,
text: "itr2",
id: 'vec_itr_2',
fontSize: 26,
fontFamily: 'Calibri',
fill: '#17202a'
});
var itr2_arrow = new Konva.Arrow({
points: [250, 625, 250, 555],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: 'itr_arrow_2',
fill: 'yellow',
stroke: 'yellow',
strokeWidth: 5,
});
var pts2 = itr2_arrow.points();
var text_p = new Konva.Text({
x: 1100,
y: 610,
text: "p",
id: 'list_itr_p',
fontSize: 26,
fontFamily: 'Calibri',
fill: '#17202a'
});
var arrow_p = new Konva.Arrow({
points: [1100, 605, 1100, 535],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: 'arrow_p',
fill: 'yellow',
stroke: 'yellow',
strokeWidth: 5,
});
// the code rectangle.
var rect1 = new Konva.Rect({
x: 70,
y: 60,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 650,
height: 250,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect1);
// the code rectangle.
var rect_list = new Konva.Rect({
x: 850,
y: 60,
id:"code_rec_list",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 650,
height: 250,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect_list);
function makeCode(x,y,str,id) {
return new Konva.Text({
x: x,
y: y,
text: str,
id: 'line'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 650,
padding: 20,
});
}
var code=[
"0. void erase_from_vector(vector<int>::iterator itr, vector<int>& v) {",
"1. \t\t\t vector<int>::iterator itr2 = itr;",
"2. \t\t\t itr2++;",
"3. \t\t\t while (itr2 != v.end()) {",
"4. \t\t\t \t\t\t *itr = *itr2;",
"5. \t\t\t \t\t\t itr++;",
"6. \t\t\t \t\t\t itr2++;",
"7. \t\t\t }",
"8. \t\t\t v.pop_back();",
"9. }",
];
function makeBold(id){
for(let i=1; i<=code.length; i++){
if(i!=id){
stage.find('#line'+i).fontStyle('normal');
}else{
stage.find('#line'+id).fontStyle('bold');
}
}
}
// write the code fragment into the code box.
for (let i=0;i<code.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
let t=makeCode(80,60+(i*20),code[i],i+1);
layer.add(t);
}
var code_list=[
"0. std::list<int> s;",
"1. std::list<int>::iterator p; // code initializing p is omitted",
"2. p = s.erase(p);",
];
function makeBold_list(id){
for(let i=1; i<=code_list.length; i++){
if(i!=id){
// regarding the parentheses, we must add the two numbers first.
stage.find('#line'+(i+100)).fontStyle('normal');
}else{
stage.find('#line'+(i+100)).fontStyle('bold');
}
}
}
// write the code fragment into the code box.
for (let i=0;i<code_list.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
// here we add 100 so as to differentiate from the code array.
let t=makeCode(860,60+(i*20),code_list[i],i+1+100);
layer.add(t);
}
function increment_itr1() {
text_itr.x(text_itr.getX()+100);
pts[0] = pts[0] + 100;
pts[2] = pts[2] + 100;
itr_arrow.points(pts);
}
function increment_itr2() {
text_itr2.x(text_itr2.getX()+100);
pts2[0] = pts2[0] + 100;
pts2[2] = pts2[2] + 100;
itr2_arrow.points(pts2);
}
// draw the image
layer.draw();
stage.add(layer);
var pc=1;
// erase 5 from this vector.
function vec_erase_nextstep() {
if(pc == 1){
makeBold(pc);
layer.add(text_itr);
layer.add(itr_arrow);
layer.draw();
pc=pc+1;
}else if(pc == 2){
makeBold(pc);
layer.add(text_itr2);
layer.add(itr2_arrow);
layer.draw();
pc=pc+1;
}else if(pc == 3){
makeBold(pc);
increment_itr2();
layer.draw();
pc=pc+1;
}else if(pc == 4){
makeBold(4);
// highlight the one we are going to erase.
stage.find('#node_rec_2').fill('#f4d03f');
layer.draw();
pc=pc+1;
}else if(pc == 5){
makeBold(5);
stage.find('#node_text_2').text('8');
layer.draw();
pc=pc+1;
}else if(pc == 6){
makeBold(6);
increment_itr1();
layer.draw();
pc=pc+1;
}else if(pc == 7){
makeBold(7);
increment_itr2();
layer.draw();
pc=pc+1;
}else if(pc == 8){
makeBold(8);
layer.draw();
pc=pc+1;
}else if(pc == 9){
makeBold(4);
// highlight the one we are going to update.
stage.find('#node_rec_3').fill('#f4d03f');
// and restore the previous one.
stage.find('#node_rec_2').fill('#ddd');
layer.draw();
pc=pc+1;
}else if(pc == 10){
makeBold(5);
stage.find('#node_text_3').text('1');
layer.draw();
pc=pc+1;
}else if(pc == 11){
makeBold(6);
increment_itr1();
layer.draw();
pc=pc+1;
}else if(pc == 12){
makeBold(7);
increment_itr2();
layer.draw();
pc=pc+1;
}else if(pc == 13){
makeBold(8);
layer.draw();
pc=pc+1;
}else if(pc == 14){
makeBold(4);
// highlight the one we are going to update.
stage.find('#node_rec_4').fill('#f4d03f');
// and restore the previous one.
stage.find('#node_rec_3').fill('#ddd');
layer.draw();
pc=pc+1;
}else if(pc == 15){
makeBold(5);
stage.find('#node_text_4').text('9');
layer.draw();
pc=pc+1;
}else if(pc == 16){
makeBold(6);
increment_itr1();
layer.draw();
pc=pc+1;
}else if(pc == 17){
makeBold(7);
increment_itr2();
layer.draw();
pc=pc+1;
}else if(pc == 18){
makeBold(8);
layer.draw();
pc=pc+1;
}else if(pc == 19){
makeBold(4);
// highlight the one we are going to update.
stage.find('#node_rec_5').fill('#f4d03f');
// and restore the previous one.
stage.find('#node_rec_4').fill('#ddd');
layer.draw();
pc=pc+1;
}else if(pc == 20){
makeBold(8);
layer.draw();
pc=pc+1;
}else if(pc == 21){
makeBold(9);
layer.draw();
pc=pc+1;
}else if(pc == 22){
var shape = stage.find('#node_rec_5');
// let this object disappear in 2 seconds.
shape.to({
opacity: 0,
duration: 2,
});
//stage.find('#node_rec_5').destroy();
shape = stage.find('#node_text_5');
shape.to({
opacity: 0,
duration: 2,
});
//stage.find('#node_text_5').destroy();
shape = stage.find('#node_index_5');
shape.to({
opacity: 0,
duration: 2,
});
//stage.find('#node_index_5').destroy();
layer.draw();
pc=pc+1;
}else if(pc == 23){
makeBold(10);
layer.draw();
pc=pc+1;
}else if(pc == 24){
alert("End of animation! Refresh the page if you want to re-run the animation.");
layer.draw();
pc=pc+1;
}
}
var targetPoints = [1010, 485, 1100, 585, 1200, 485];
var arrow1 = new Konva.Arrow({
points: [1010, 485, 1030, 485, 1050, 485],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrow1",
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
layer.add(arrow1);
layer.draw();
var arrow2 = stage.find('#arrow1');
// Create the animation
var tween = new Konva.Tween({
node: arrow2,
points: targetPoints,
duration: 2, // animation duration in seconds
easing: Konva.Easings.Linear
});
var pts_p = arrow_p.points();
function increment_p() {
text_p.x(text_p.getX()+160);
pts_p[0] = pts_p[0] + 160;
pts_p[2] = pts_p[2] + 160;
itr2_arrow.points(pts_p);
}
var pc2=1;
// erase 5 from this list.
function list_erase_nextstep() {
if(pc2 == 1){
makeBold_list(1);
layer.draw();
pc2=pc2+1;
}else if(pc2 == 2){
makeBold_list(2);
layer.add(text_p);
layer.add(arrow_p);
layer.draw();
pc2=pc2+1;
}else if(pc2 == 3){
makeBold_list(3);
layer.draw();
pc2=pc2+1;
}else if(pc2 == 4){
stage.find('#list_arrow_1').destroy();
// start the animation
tween.play();
//layer.add(arrow1);
layer.draw();
pc2=pc2+1;
}else if(pc2 == 5){
makeBold_list(-1);
var shape = stage.find('#list_arrow_2');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#list_node_rec_2');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#list_node_pointer_rec_2');
shape.to({
opacity: 0,
duration: 2,
});
shape = stage.find('#list_node_text_2');
shape.to({
opacity: 0,
duration: 2,
});
layer.draw();
pc2=pc2+1;
increment_p();
layer.draw();
}else if(pc2 == 6){
alert("End of animation! Refresh the page if you want to re-run the animation.");
layer.draw();
pc2=pc2+1;
}
}
/* vim: set ts=4: */