adding the animation directory
This commit is contained in:
483
animations/lists/creation/creation.js
Normal file
483
animations/lists/creation/creation.js
Normal file
@@ -0,0 +1,483 @@
|
||||
// Author: Jidong Xiao
|
||||
// first we need to create a stage
|
||||
var stage = new Konva.Stage({
|
||||
container: 'container', // id of container <div>
|
||||
width: 2000,
|
||||
height: 1000
|
||||
});
|
||||
|
||||
// then create layer
|
||||
var layer = new Konva.Layer();
|
||||
|
||||
// add the layer to the stage
|
||||
stage.add(layer);
|
||||
|
||||
// the rectangle which contains the stack nodes.
|
||||
var rect2 = new Konva.Rect({
|
||||
x: 870,
|
||||
y: 420,
|
||||
id:"code_rec1",
|
||||
stroke: '#555',
|
||||
strokeWidth: 5,
|
||||
fill: '#ddd',
|
||||
width: 100,
|
||||
height: 310,
|
||||
shadowColor: 'black',
|
||||
shadowBlur: 10,
|
||||
shadowOffsetX: 10,
|
||||
shadowOffsetY: 10,
|
||||
shadowOpacity: 0.2,
|
||||
cornerRadius: 10,
|
||||
});
|
||||
layer.add(rect2);
|
||||
|
||||
// the rectangle which contains the list.
|
||||
var rect3 = new Konva.Rect({
|
||||
x: 1050,
|
||||
y: 420,
|
||||
id:"code_rec1",
|
||||
stroke: '#555',
|
||||
strokeWidth: 5,
|
||||
fill: '#ddd',
|
||||
width: 500,
|
||||
height: 310,
|
||||
shadowColor: 'black',
|
||||
shadowBlur: 10,
|
||||
shadowOffsetX: 10,
|
||||
shadowOffsetY: 10,
|
||||
shadowOpacity: 0.2,
|
||||
cornerRadius: 10,
|
||||
});
|
||||
layer.add(rect3);
|
||||
|
||||
// create a function to draw stack nodes
|
||||
function drawStackNode(x, y, label, id){
|
||||
// the rectangle represents list nodes.
|
||||
let rect1 = new Konva.Rect({
|
||||
x: x,
|
||||
y: y,
|
||||
id:"node_rec_" + id,
|
||||
stroke: '#555',
|
||||
strokeWidth: 5,
|
||||
fill: '#ddd',
|
||||
width: 100,
|
||||
height: 50,
|
||||
shadowColor: 'black',
|
||||
shadowBlur: 10,
|
||||
shadowOffsetX: 10,
|
||||
shadowOffsetY: 10,
|
||||
shadowOpacity: 0.2,
|
||||
cornerRadius: 10,
|
||||
});
|
||||
layer.add(rect1);
|
||||
|
||||
// name of the pointer
|
||||
var text1 = new Konva.Text({
|
||||
x: x - 50,
|
||||
y: y + 20,
|
||||
text: label,
|
||||
id: "node_index_" + id,
|
||||
fontSize: 20,
|
||||
fontFamily: 'Calibri',
|
||||
fill: 'black'
|
||||
});
|
||||
layer.add(text1);
|
||||
}
|
||||
|
||||
// create a function to draw list nodes
|
||||
function drawListNode(x, y, label, id){
|
||||
// the rectangle represents list nodes.
|
||||
let rect1 = new Konva.Rect({
|
||||
x: x,
|
||||
y: y,
|
||||
id:"list_node_rec_" + id,
|
||||
stroke: '#555',
|
||||
strokeWidth: 5,
|
||||
fill: '#ddd',
|
||||
width: 40,
|
||||
height: 50,
|
||||
});
|
||||
layer.add(rect1);
|
||||
|
||||
let rect2 = new Konva.Rect({
|
||||
x: x + 40,
|
||||
y: y,
|
||||
id:"list_node_pointer_rec_" + id,
|
||||
stroke: '#555',
|
||||
strokeWidth: 5,
|
||||
fill: '#ddd',
|
||||
width: 80,
|
||||
height: 50,
|
||||
});
|
||||
layer.add(rect2);
|
||||
|
||||
var text = new Konva.Text({
|
||||
x: x + 15,
|
||||
y: y + 20,
|
||||
text: label,
|
||||
id: "list_node_text_" + id,
|
||||
fontSize: 20,
|
||||
fontFamily: 'Calibri',
|
||||
fill: 'black'
|
||||
});
|
||||
layer.add(text);
|
||||
|
||||
var arrow = new Konva.Arrow({
|
||||
points: [x+80, y+25, x+150, y+25],
|
||||
tension: 0.5,
|
||||
pointerLength: 10,
|
||||
pointerWidth: 10,
|
||||
id: "list_arrow_" + id,
|
||||
fill: 'green',
|
||||
stroke: 'green',
|
||||
strokeWidth: 5,
|
||||
visible: false,
|
||||
});
|
||||
layer.add(arrow);
|
||||
}
|
||||
|
||||
var text_null = new Konva.Text({
|
||||
x: 1605,
|
||||
y: 475,
|
||||
text: "NULL",
|
||||
id: "node_text_null",
|
||||
fontSize: 20,
|
||||
fontFamily: 'Calibri',
|
||||
fill: 'black'
|
||||
});
|
||||
layer.add(text_null);
|
||||
|
||||
var text_stack = new Konva.Text({
|
||||
x: 895,
|
||||
y: 380,
|
||||
text: "Stack",
|
||||
id: "node_text_stack",
|
||||
fontSize: 20,
|
||||
fontFamily: 'Calibri',
|
||||
fill: 'black'
|
||||
});
|
||||
layer.add(text_stack);
|
||||
|
||||
var text_heap = new Konva.Text({
|
||||
x: 1255,
|
||||
y: 380,
|
||||
text: "Heap",
|
||||
id: "node_text_heap",
|
||||
fontSize: 20,
|
||||
fontFamily: 'Calibri',
|
||||
fill: 'black'
|
||||
});
|
||||
layer.add(text_heap);
|
||||
|
||||
var rect_console = new Konva.Rect({
|
||||
x: 150,
|
||||
y: 400,
|
||||
id:"console_rect",
|
||||
stroke: '#555',
|
||||
strokeWidth: 5,
|
||||
fill: '#ddd',
|
||||
width: 400,
|
||||
height: 200,
|
||||
shadowColor: 'black',
|
||||
shadowBlur: 10,
|
||||
shadowOffsetX: 10,
|
||||
shadowOffsetY: 10,
|
||||
shadowOpacity: 0.2,
|
||||
cornerRadius: 10,
|
||||
});
|
||||
layer.add(rect_console);
|
||||
|
||||
var consoleLabel = new Konva.Text({
|
||||
x: 280,
|
||||
y: 635,
|
||||
id:"console_label",
|
||||
text: "Console",
|
||||
fontSize: 28,
|
||||
fontFamily: 'Calibri',
|
||||
fill: '#000000',
|
||||
});
|
||||
|
||||
var consoleText = new Konva.Text({
|
||||
x: 140,
|
||||
y: 400,
|
||||
id:"console_text",
|
||||
text: "",
|
||||
fontSize: 28,
|
||||
fontFamily: 'Calibri',
|
||||
fill: '#581845',
|
||||
});
|
||||
layer.add(consoleLabel);
|
||||
layer.add(consoleText);
|
||||
|
||||
var message=["$",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
""];
|
||||
|
||||
function updateMessage(msg,i) {
|
||||
stage.find('#text_msg'+i).text(msg);
|
||||
}
|
||||
|
||||
function makeText(x,y,str,id) {
|
||||
let text = new Konva.Text({
|
||||
x: x,
|
||||
y: y,
|
||||
text: str,
|
||||
id: 'text_'+id,
|
||||
fontSize: 18,
|
||||
fontFamily: 'Calibri',
|
||||
fill: '#000000',
|
||||
width: 400,
|
||||
padding: 20,
|
||||
// align: 'center',
|
||||
});
|
||||
layer.add(text);
|
||||
}
|
||||
|
||||
// draw that $ sign, which is a command line prompt.
|
||||
makeText(155,420,message[0],'msg0');
|
||||
|
||||
var arrow_p = new Konva.Arrow({
|
||||
points: [1100, 605, 1100, 535],
|
||||
tension: 0.5,
|
||||
pointerLength: 10,
|
||||
pointerWidth: 10,
|
||||
id: 'arrow_p',
|
||||
fill: 'yellow',
|
||||
stroke: 'yellow',
|
||||
strokeWidth: 5,
|
||||
});
|
||||
|
||||
// the node code rectangle.
|
||||
var rect1 = new Konva.Rect({
|
||||
x: 150,
|
||||
y: 30,
|
||||
id:"code_rec1",
|
||||
stroke: '#555',
|
||||
strokeWidth: 5,
|
||||
fill: '#ddd',
|
||||
width: 400,
|
||||
height: 160,
|
||||
shadowColor: 'black',
|
||||
shadowBlur: 10,
|
||||
shadowOffsetX: 10,
|
||||
shadowOffsetY: 10,
|
||||
shadowOpacity: 0.2,
|
||||
cornerRadius: 10,
|
||||
});
|
||||
|
||||
var nodeLabel = new Konva.Text({
|
||||
x: 280,
|
||||
y: 235,
|
||||
id:"node_label",
|
||||
text: "Node Definition",
|
||||
fontSize: 28,
|
||||
fontFamily: 'Calibri',
|
||||
fill: '#000000',
|
||||
});
|
||||
|
||||
layer.add(nodeLabel);
|
||||
layer.add(rect1);
|
||||
|
||||
// the main code rectangle.
|
||||
var rect_list = new Konva.Rect({
|
||||
x: 850,
|
||||
y: 30,
|
||||
id:"code_rec_list",
|
||||
stroke: '#555',
|
||||
strokeWidth: 5,
|
||||
fill: '#ddd',
|
||||
width: 650,
|
||||
height: 300,
|
||||
shadowColor: 'black',
|
||||
shadowBlur: 10,
|
||||
shadowOffsetX: 10,
|
||||
shadowOffsetY: 10,
|
||||
shadowOpacity: 0.2,
|
||||
cornerRadius: 10,
|
||||
});
|
||||
layer.add(rect_list);
|
||||
|
||||
function makeCode(x,y,str,id) {
|
||||
return new Konva.Text({
|
||||
x: x,
|
||||
y: y,
|
||||
text: str,
|
||||
id: 'line'+id,
|
||||
fontSize: 18,
|
||||
fontFamily: 'Calibri',
|
||||
fill: '#000000',
|
||||
width: 650,
|
||||
padding: 20,
|
||||
});
|
||||
}
|
||||
|
||||
var code=[
|
||||
"0. template <class T>",
|
||||
"1. class Node {",
|
||||
"2. public:",
|
||||
"3. \t\t\t T value;",
|
||||
"4. \t\t\t Node* next;",
|
||||
"5. }",
|
||||
];
|
||||
|
||||
// write the code fragment into the code box.
|
||||
for (let i=0;i<code.length;i++){
|
||||
// the array starts from index 0, but we want ids to be counted from index 1.
|
||||
let t=makeCode(160,30+(i*20),code[i],i+1);
|
||||
layer.add(t);
|
||||
}
|
||||
|
||||
var code_list=[
|
||||
"0. int main() {",
|
||||
"1. \t\t\t Node<int>* head;",
|
||||
"2. \t\t\t head = new Node<int>;",
|
||||
"3. \t\t\t head->value = 6;",
|
||||
"4. \t\t\t head->next = NULL;",
|
||||
"5. \t\t\t Node<int>* q = new Node<int>;",
|
||||
"6. \t\t\t q->value = 8;",
|
||||
"7. \t\t\t q->next = NULL;",
|
||||
"8. \t\t\t head->next = q;",
|
||||
"9. \t\t\t cout << \"1st value: \" << head->value << endl;",
|
||||
"10. \t\t\tcout << \"2nd value: \" << head->next->value << endl;",
|
||||
"11. }",
|
||||
];
|
||||
|
||||
function makeBold_list(id){
|
||||
for(let i=1; i<=code_list.length; i++){
|
||||
if(i!=id){
|
||||
// regarding the parentheses, we must add the two numbers first.
|
||||
stage.find('#line'+(i+100)).fontStyle('normal');
|
||||
}else{
|
||||
stage.find('#line'+(i+100)).fontStyle('bold');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// write the code fragment into the code box.
|
||||
for (let i=0;i<code_list.length;i++){
|
||||
// the array starts from index 0, but we want ids to be counted from index 1.
|
||||
// here we add 100 so as to differentiate from the code array.
|
||||
let t=makeCode(860,30+(i*20),code_list[i],i+1+100);
|
||||
layer.add(t);
|
||||
}
|
||||
|
||||
// draw the image
|
||||
layer.draw();
|
||||
stage.add(layer);
|
||||
|
||||
var arrow1 = new Konva.Arrow({
|
||||
points: [910, 535, 1030, 485, 1075, 485],
|
||||
tension: 0.5,
|
||||
pointerLength: 10,
|
||||
pointerWidth: 10,
|
||||
id: "arrow1",
|
||||
fill: 'green',
|
||||
stroke: 'green',
|
||||
strokeWidth: 5,
|
||||
});
|
||||
|
||||
var arrow2 = new Konva.Arrow({
|
||||
points: [910, 585, 1030, 635, 1235, 585],
|
||||
tension: 0.5,
|
||||
pointerLength: 10,
|
||||
pointerWidth: 10,
|
||||
id: "arrow2",
|
||||
fill: 'green',
|
||||
stroke: 'green',
|
||||
strokeWidth: 5,
|
||||
});
|
||||
|
||||
layer.draw();
|
||||
|
||||
var targetPts = [1160, 485, 1200, 435, 1600, 485];
|
||||
// create the animation
|
||||
var tween = new Konva.Tween({
|
||||
node: arrow2,
|
||||
points: targetPts,
|
||||
duration: 2, // animation duration in seconds
|
||||
easing: Konva.Easings.Linear
|
||||
});
|
||||
|
||||
|
||||
var pc=1;
|
||||
// creating the list.
|
||||
function nextstep() {
|
||||
if(pc == 1){
|
||||
makeBold_list(pc);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 2){
|
||||
makeBold_list(pc);
|
||||
drawStackNode(870, 500, 'head', 1);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 3){
|
||||
makeBold_list(pc);
|
||||
drawListNode(1080, 460, '?', 1);
|
||||
layer.add(arrow1);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 4){
|
||||
makeBold_list(pc);
|
||||
stage.find('#list_node_text_1').text('6');
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 5){
|
||||
makeBold_list(pc);
|
||||
stage.find('#list_arrow_1').points(targetPts);
|
||||
stage.find('#list_arrow_1').visible('true');
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 6){
|
||||
makeBold_list(pc);
|
||||
drawStackNode(870, 550, 'q', 2);
|
||||
drawListNode(1240, 560, '?', 2);
|
||||
layer.add(arrow2);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 7){
|
||||
makeBold_list(pc);
|
||||
stage.find('#list_node_text_2').text('8');
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 8){
|
||||
makeBold_list(pc);
|
||||
targetPts = [1310, 585, 1350, 600, 1600, 485];
|
||||
stage.find('#list_arrow_2').points(targetPts);
|
||||
stage.find('#list_arrow_2').visible('true');
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 9){
|
||||
makeBold_list(pc);
|
||||
targetPts = [1160, 485, 1200, 555, 1240, 585];
|
||||
stage.find('#list_arrow_1').points(targetPts);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 10){
|
||||
makeBold_list(pc);
|
||||
updateMessage("$ 1st value: 6",0);
|
||||
makeText(155,440,message[1],'msg1');
|
||||
updateMessage("$",1);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 11){
|
||||
makeBold_list(pc);
|
||||
updateMessage("$ 2nd value: 8",1);
|
||||
makeText(155,460,message[2],'msg2');
|
||||
updateMessage("$",2);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 12){
|
||||
makeBold_list(pc);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 13){
|
||||
alert("End of animation! Refresh the page if you want to re-run the animation.");
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}
|
||||
}
|
||||
|
||||
/* vim: set ts=4: */
|
||||
20
animations/lists/creation/index.html
Normal file
20
animations/lists/creation/index.html
Normal file
@@ -0,0 +1,20 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>List creation</title>
|
||||
<script src="../../konva.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h1>List creation</h1>
|
||||
<p>This animation shows how we implement and create a list. Click the "next step" button to run the animation. </p>
|
||||
|
||||
<div id="container"></div>
|
||||
<script src="creation.js"></script>
|
||||
|
||||
<!-- we must include the javascript first, and then have this button definition which calls a function defined in the javascript -->
|
||||
<button onclick="nextstep()" style="position: absolute; top: 110px; left: 10px;">next step</button>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user