adding the animation directory

This commit is contained in:
Jidong Xiao
2023-09-11 21:11:17 -04:00
parent 896f54986b
commit aaf6d28ec6
45 changed files with 28133 additions and 0 deletions

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Dynamic Memory: Two Dimensional Arrays Example </title>
<script src="../../konva.js"></script>
</head>
<body>
<h1>Dynamic Memory: Two Dimensional Arrays Example</h1>
<p>This is an animation of dynamic allocation of two-dimensional arrays. Click the "next step" button to run the animation. <b>Note</b>: we assume rows is 2 and cols is 3. </p>
<button onclick="nextstep()">next step</button>
<div id="container"></div>
<script src="two_d_array.js"></script>
</body>
</html>

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// Author: Jidong Xiao
// first we need to create a stage
var stage = new Konva.Stage({
container: 'container', // id of container <div>
width: 2000,
height: 1000
});
var count=0;
// then create layer
var layer = new Konva.Layer();
function makeText(x,y,str,id) {
let text = new Konva.Text({
x: x,
y: y,
text: str,
id: 'text_'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 400,
padding: 20,
// align: 'center',
});
layer.add(text);
}
function makeContent(x,y,str,id) {
let content = new Konva.Text({
x: x,
y: y,
text: str,
id: id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#900C3F',
width: 400,
padding: 20,
});
layer.add(content);
}
function makeMemory(xstart,ystart,bufferSize,w,h) {
for(let i=0;i<bufferSize;i++){
let tr = new Konva.Rect({
x: xstart,
y: ystart+i*h,
id:"brec"+i,
stroke: '#343434',
strokeWidth: 5,
fill: '#ddd',
width: w,
height: h,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
});
layer.add(tr);
} // end of for loop
}
// create stack
makeMemory(750,100,10,200,50);
//makeText(750+250, 75, "0x1030", "addr0");
//makeText(750+250, 175, "0x1028", "addr1");
//makeText(750+250, 275, "0x1020", "addr2");
//makeText(750+250, 375, "0x1018", "addr3");
//makeText(750+250, 475, "0x1010", "addr4");
//makeText(750+250, 575, "0x1008", "addr5");
//makeText(750+250, 675, "0x1000", "addr6");
function makeHeap(xstart,ystart,bufferSize,w,h) {
for(let i=0;i<bufferSize;i++){
let tr = new Konva.Rect({
x: xstart,
y: ystart+i*h,
id:"hrec_"+i, // heap rectangle
stroke: '#343434',
strokeWidth: 5,
fill: '#ddd',
width: w,
height: h,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
});
layer.add(tr);
} // end of for loop
}
// create heap
makeHeap(1200,100,12,200,50);
makeText(1480, 74, "0x0258", "haddr0");
makeText(1480, 124, "0x0250", "haddr0");
makeText(1480, 174, "0x0248", "haddr1");
makeText(1480, 224, "0x0240", "haddr0");
makeText(1480, 274, "0x0238", "haddr2");
makeText(1480, 324, "0x0230", "haddr0");
makeText(1480, 374, "0x0228", "haddr3");
makeText(1480, 424, "0x0220", "haddr0");
makeText(1480, 474, "0x0218", "haddr4");
makeText(1480, 524, "0x0210", "haddr0");
makeText(1480, 574, "0x0208", "haddr5");
makeText(1480, 624, "0x0200", "haddr0");
// the code rectangle.
var rect1 = new Konva.Rect({
x: 20,
y: 60,
id:"code_rec1",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 250,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
var rect2 = new Konva.Rect({
x: 20,
y: 400,
id:"console",
stroke: '#555',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 200,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
var rect3 = new Konva.Rect({
x: 1450,
y: 670,
id:"legend_box",
stroke: '#555',
strokeWidth: 5,
fill: '#ffffff',
width: 250,
height: 150,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
function makeLegendBox(xstart,ystart,color){
var rect = new Konva.Rect({
x: xstart,
y: ystart,
id:"legend_box",
stroke: '#555',
strokeWidth: 5,
fill: color,
width: 40,
height: 25,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
layer.add(rect);
}
var stackText = new Konva.Text({
x: 820,
y: 35,
id:"stack",
text: "Stack",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var heapText = new Konva.Text({
x: 1270,
y: 35,
id:"heap",
text: "Heap",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var codeLabel = new Konva.Text({
x: 150,
y: 345,
id:"code",
text: "Code",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var consoleLabel = new Konva.Text({
x: 130,
y: 635,
id:"console",
text: "Console",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#000000',
});
var consoleText = new Konva.Text({
x: 60,
y: 400,
id:"console_text",
text: "",
fontSize: 28,
fontFamily: 'Calibri',
fill: '#581845',
});
var arrow1 = new Konva.Arrow({
points: [880, 125, 1200, 445],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrow1",
fill: 'green',
stroke: 'green',
strokeWidth: 5,
});
var arrow2 = new Konva.Arrow({
points: [1280, 428, 1140, 350, 1200, 295],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrow2",
fill: 'yellow',
stroke: 'yellow',
strokeWidth: 5,
});
var arrow3 = new Konva.Arrow({
points: [1280, 378, 1140, 450, 1200, 645],
tension: 0.5,
pointerLength: 10,
pointerWidth: 10,
id: "arrow3",
fill: 'red',
stroke: 'red',
strokeWidth: 5,
});
/* for the arrow */
var arrowarray2 = [880, 248, 1200, 505];
// move arrow 2 up
function moveArrowUp(){
arrowarray2[3] = arrowarray2[3] - 200;
stage.find('#arrow2').points(arrowarray2);
}
var arrowarray1 = [880, 148, 1200, 305];
// move arrow 1 down
function moveArrowDown(){
arrowarray1[3] = arrowarray1[3] + 200;
stage.find('#arrow1').points(arrowarray1);
}
// box for code
layer.add(rect1);
// box for console
layer.add(rect2);
// box for legend
layer.add(rect3);
// legend
makeText(750+690, 670, "legend (for heap)", "legend");
makeText(1490, 715, "memory not allocated", "free");
makeText(1490, 755, "memory allocated", "allocated");
makeLegendBox(1460, 735, '#ddd');
makeLegendBox(1460, 780, '#ecbeb4');
layer.add(stackText);
layer.add(heapText);
layer.add(consoleLabel);
layer.add(codeLabel);
layer.add(consoleText);
function makeCode(x,y,str,id) {
return new Konva.Text({
x: x,
y: y,
text: str,
id: 'line'+id,
fontSize: 18,
fontFamily: 'Calibri',
fill: '#000000',
width: 550,
padding: 20,
});
}
var code=[
"0. double** a = new double* [rows];",
"1. for(int i = 0; i < rows; i++) {",
"2. \t\t\t a[i] = new double[cols];",
"3. \t\t\t for (int j=0; j<cols; j++) {",
"4. \t\t\t \t\t\t a[i][j] = double(i+1) / double(j+1);",
"5. \t\t\t }",
"6. }",
"7. for(int i = 0; i < rows; i++) {",
"8. \t\t\t delete [] a[i];",
"9. }",
"10. delete [] a;",
];
function makeBold(id){
for(let i=1; i<=code.length; i++){
if(i!=id){
stage.find('#line'+i).fontStyle('normal');
}else{
stage.find('#line'+id).fontStyle('bold');
}
}
}
// make multiple lines bold
function makeBold2(id, len){
for(let i=1; i<=code.length; i++){
if( i<id || i>=(id+len) ){
stage.find('#line'+i).fontStyle('normal');
}else{
stage.find('#line'+i).fontStyle('bold');
}
}
}
// write the code fragment into the code box.
for (let i=0;i<code.length;i++){
// the array starts from index 0, but we want ids to be counted from index 1.
let t=makeCode(20,60+(i*20),code[i],i+1);
layer.add(t);
}
// defining the message box
var msg_box = new Konva.Rect({
x: 900,
y: 100,
id:"message_box",
stroke: '#ffa07a',
strokeWidth: 5,
fill: '#ddd',
width: 400,
height: 200,
shadowColor: 'black',
shadowBlur: 10,
shadowOffsetX: 10,
shadowOffsetY: 10,
shadowOpacity: 0.2,
cornerRadius: 10,
});
// layer.add(msg_box);
var message=["$",
"",
"",
"",
""];
function updateMessage(msg,i) {
stage.find('#text_msg'+i).text(msg);
}
// draw that $ sign, which is a command line prompt.
makeText(60,420,message[0],'msg0');
var line1 = new Konva.Line({
points: [750, 175, 950, 175],
stroke: '#343434',
strokeWidth: 5,
});
// add the layer to the stage
stage.add(layer);
// draw the image
layer.draw();
var pc=1;
function nextstep() {
if(pc == 1){
makeBold(pc);
makeText(600,100,"double ** a",'a');
makeContent(800,100,"0x0220",'a_value');
makeText(1020,400,"double [2]",'a_heap');
// changing color to mark it as allocated
stage.find('#hrec_5').fill('#ecbeb4');
stage.find('#hrec_6').fill('#ecbeb4');
// heap value
makeContent(1262,345,"\t ?",'a_heap_value1');
makeContent(1262,395,"\t ?",'a_heap_value0');
// heap label
makeText(1400, 350, "a[1]", "haddr4");
makeText(1400, 400, "a[0]", "haddr5");
// add the 1st arrow here.
layer.add(arrow1);
layer.draw();
pc=pc+1;
}else if(pc == 2){
makeBold(pc);
makeText(650,135,"int i",'i');
makeContent(820,135,"0",'i_value');
layer.add(line1);
layer.draw();
pc=pc+1;
}else if(pc == 3){
makeBold(pc);
stage.find('#a_heap_value0').text('0x0238');
// changing color to mark it as allocated
stage.find('#hrec_1').fill('#ecbeb4');
stage.find('#hrec_2').fill('#ecbeb4');
stage.find('#hrec_3').fill('#ecbeb4');
// add the 2nd arrow here.
layer.add(arrow2);
// heap label
makeText(1400, 250, "a[0][0]", "a0_haddr0");
makeText(1400, 200, "a[0][1]", "a0_haddr1");
makeText(1400, 150, "a[0][2]", "a0_haddr2");
// heap value
makeContent(1262,145,"\t ?",'a0_heap_value2');
makeContent(1262,195,"\t ?",'a0_heap_value1');
makeContent(1262,245,"\t ?",'a0_heap_value0');
layer.draw();
pc=pc+1;
}else if(pc == 4){
makeBold(pc);
makeText(650,160,"int j",'j');
makeContent(820,160,"0",'j_value');
layer.draw();
pc=pc+1;
}else if(pc == 5){
makeBold(pc);
stage.find('#a0_heap_value0').text('1.00');
layer.draw();
pc=pc+1;
}else if(pc == 6){
makeBold(pc);
layer.draw();
pc=pc+1;
}else if(pc == 7){ // inner loop, 2nd iteration, update j first.
makeBold(4);
stage.find('#j_value').text('1');
layer.draw();
pc=pc+1;
}else if(pc == 8){
makeBold(5);
stage.find('#a0_heap_value1').text('0.50');
layer.draw();
pc=pc+1;
}else if(pc == 9){
makeBold(6);
layer.draw();
pc=pc+1;
}else if(pc == 10){ // inner loop, 3rd iteration, update j first.
makeBold(4);
stage.find('#j_value').text('2');
layer.draw();
pc=pc+1;
}else if(pc == 11){
makeBold(5);
stage.find('#a0_heap_value2').text('0.33');
layer.draw();
pc=pc+1;
}else if(pc == 12){ // close curly brace of inner loop.
makeBold(6);
layer.draw();
pc=pc+1;
}else if(pc == 13){ // open curly brace
makeBold(4);
stage.find('#j_value').text('3');
layer.draw();
pc=pc+1;
}else if(pc == 14){ // close curly brace of inner loop.
makeBold(6);
layer.draw();
pc=pc+1;
}else if(pc == 15){ // close curly bracket for outter loop.
makeBold(7);
layer.draw();
pc=pc+1;
}else if(pc == 16){ // open curly brace, update i
makeBold(2);
stage.find('#i_value').text('1');
layer.draw();
pc=pc+1;
}else if(pc == 17){
makeBold(3);
stage.find('#a_heap_value1').text('0x0200');
// changing color to mark it as allocated
stage.find('#hrec_8').fill('#ecbeb4');
stage.find('#hrec_9').fill('#ecbeb4');
stage.find('#hrec_10').fill('#ecbeb4');
// add the 3rd arrow here.
layer.add(arrow3);
// heap label
makeText(1400, 600, "a[1][0]", "a1_haddr0");
makeText(1400, 550, "a[1][1]", "a1_haddr1");
makeText(1400, 500, "a[1][2]", "a1_haddr2");
// heap value
makeContent(1262,495,"\t ?",'a1_heap_value2');
makeContent(1262,545,"\t ?",'a1_heap_value1');
makeContent(1262,595,"\t ?",'a1_heap_value0');
layer.draw();
pc=pc+1;
}else if(pc == 18){ // i=1, again start inner loop, reset j to 0. repeat the inner loop one more time.
makeBold(4);
stage.find('#j_value').text('0');
layer.draw();
pc=pc+1;
}else if(pc == 19){
makeBold(5);
stage.find('#a1_heap_value0').text('2.00');
layer.draw();
pc=pc+1;
}else if(pc == 20){
makeBold(6);
layer.draw();
pc=pc+1;
}else if(pc == 21){ // inner loop, 2nd iteration, update j first.
makeBold(4);
stage.find('#j_value').text('1');
layer.draw();
pc=pc+1;
}else if(pc == 22){
makeBold(5);
stage.find('#a1_heap_value1').text('1.00');
layer.draw();
pc=pc+1;
}else if(pc == 23){
makeBold(6);
layer.draw();
pc=pc+1;
}else if(pc == 24){ // inner loop, 3rd iteration, update j first.
makeBold(4);
stage.find('#j_value').text('2');
layer.draw();
pc=pc+1;
}else if(pc == 25){
makeBold(5);
stage.find('#a1_heap_value2').text('0.66');
layer.draw();
pc=pc+1;
}else if(pc == 26){ // close curly brace of inner loop.
makeBold(6);
layer.draw();
pc=pc+1;
}else if(pc == 27){ // open curly brace
makeBold(4);
stage.find('#j_value').text('3');
layer.draw();
pc=pc+1;
}else if(pc == 28){ // close curly brace of inner loop.
makeBold(6);
layer.draw();
pc=pc+1;
}else if(pc == 29){ // close curly bracket for outter loop.
makeBold(7);
layer.draw();
pc=pc+1;
}else if(pc == 30){ // open curly brace, update i, and because i is 2 now, get out of the outter for loop.
makeBold(2);
stage.find('#i_value').text('2');
layer.draw();
pc=pc+1;
}else if(pc == 31){ // close curly brace.
makeBold(7);
layer.draw();
pc=pc+1;
}else if(pc == 32){ // start the next for loop, reset i, reclaim j.
makeBold(8);
stage.find('#i_value').text('0');
stage.find('#j_value').text('');
stage.find('#text_j').text('');
layer.draw();
pc=pc+1;
}else if(pc == 33){ // delete a[0]
makeBold(9);
// changing color to mark it as reclaimed
stage.find('#hrec_1').fill('#ddd');
stage.find('#hrec_2').fill('#ddd');
stage.find('#hrec_3').fill('#ddd');
layer.draw();
pc=pc+1;
}else if(pc == 34){ // close curly brace.
makeBold(10);
layer.draw();
pc=pc+1;
}else if(pc == 35){ // 2nd iteration of the for loop, update i.
makeBold(8);
stage.find('#i_value').text('1');
layer.draw();
pc=pc+1;
}else if(pc == 36){ // delete a[1]
makeBold(9);
// changing color to mark it as reclaimed
stage.find('#hrec_8').fill('#ddd');
stage.find('#hrec_9').fill('#ddd');
stage.find('#hrec_10').fill('#ddd');
layer.draw();
pc=pc+1;
}else if(pc == 37){ // close curly brace.
makeBold(10);
layer.draw();
pc=pc+1;
}else if(pc == 38){ // update i, and now i is 2, get out of the loop.
makeBold(8);
stage.find('#i_value').text('2');
layer.draw();
pc=pc+1;
}else if(pc == 39){ // close curly brace.
makeBold(10);
layer.draw();
pc=pc+1;
}else if(pc == 40){ // delete a
makeBold(11);
stage.find('#hrec_5').fill('#ddd');
stage.find('#hrec_6').fill('#ddd');
layer.draw();
pc=pc+1;
}else if(pc == 41){
alert("End of animation! Refresh the page if you want to re-run the animation.");
pc=pc+1;
}
}
/* vim: set ts=4: */