adding the animation directory
This commit is contained in:
560
animations/dynamic_memory/example2/example2.js
Normal file
560
animations/dynamic_memory/example2/example2.js
Normal file
@@ -0,0 +1,560 @@
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// Author: Jidong Xiao
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// first we need to create a stage
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var stage = new Konva.Stage({
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container: 'container', // id of container <div>
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width: 2000,
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height: 1000
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});
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var count=0;
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// then create layer
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var layer = new Konva.Layer();
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function makeText(x,y,str,id) {
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let text = new Konva.Text({
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x: x,
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y: y,
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text: str,
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id: 'text_'+id,
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fontSize: 18,
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fontFamily: 'Calibri',
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fill: '#000000',
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width: 400,
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padding: 20,
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// align: 'center',
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});
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layer.add(text);
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}
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function makeContent(x,y,str,id) {
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let content = new Konva.Text({
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x: x,
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y: y,
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text: str,
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id: id,
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fontSize: 18,
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fontFamily: 'Calibri',
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fill: '#900C3F',
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width: 400,
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padding: 20,
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});
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layer.add(content);
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}
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function makeMemory(xstart,ystart,bufferSize,w,h) {
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for(let i=0;i<bufferSize;i++){
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let tr = new Konva.Rect({
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x: xstart,
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y: ystart+i*h,
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id:"brec"+i,
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stroke: '#343434',
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strokeWidth: 5,
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fill: '#ddd',
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width: w,
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height: h,
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shadowColor: 'black',
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shadowBlur: 10,
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shadowOffsetX: 10,
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shadowOffsetY: 10,
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shadowOpacity: 0.2,
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});
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layer.add(tr);
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} // end of for loop
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}
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// create stack
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makeMemory(750,100,6,200,100);
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makeText(750+250, 75, "0x1030", "addr0");
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makeText(750+250, 175, "0x1028", "addr1");
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makeText(750+250, 275, "0x1020", "addr2");
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makeText(750+250, 375, "0x1018", "addr3");
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makeText(750+250, 475, "0x1010", "addr4");
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makeText(750+250, 575, "0x1008", "addr5");
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makeText(750+250, 675, "0x1000", "addr6");
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function makeHeap(xstart,ystart,bufferSize,w,h) {
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for(let i=0;i<bufferSize;i++){
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let tr = new Konva.Rect({
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x: xstart,
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y: ystart+i*h,
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id:"hrec_"+i, // heap rectangle
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stroke: '#343434',
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strokeWidth: 5,
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fill: '#ddd',
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width: w,
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height: h,
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shadowColor: 'black',
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shadowBlur: 10,
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shadowOffsetX: 10,
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shadowOffsetY: 10,
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shadowOpacity: 0.2,
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});
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layer.add(tr);
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} // end of for loop
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}
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// create heap
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makeHeap(1200,100,6,200,100);
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makeText(1480, 80, "0x0228", "haddr0");
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makeText(1480, 180, "0x0220", "haddr1");
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makeText(1480, 280, "0x0218", "haddr2");
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makeText(1480, 380, "0x0210", "haddr3");
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makeText(1480, 480, "0x0208", "haddr4");
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makeText(1480, 580, "0x0200", "haddr5");
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// the code rectangle.
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var rect1 = new Konva.Rect({
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x: 20,
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y: 60,
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id:"code_rec1",
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stroke: '#555',
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strokeWidth: 5,
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fill: '#ddd',
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width: 550,
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height: 300,
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shadowColor: 'black',
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shadowBlur: 10,
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shadowOffsetX: 10,
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shadowOffsetY: 10,
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shadowOpacity: 0.2,
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cornerRadius: 10,
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});
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var rect2 = new Konva.Rect({
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x: 20,
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y: 470,
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id:"console",
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stroke: '#555',
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strokeWidth: 5,
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fill: '#ddd',
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width: 550,
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height: 200,
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shadowColor: 'black',
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shadowBlur: 10,
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shadowOffsetX: 10,
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shadowOffsetY: 10,
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shadowOpacity: 0.2,
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cornerRadius: 10,
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});
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var rect3 = new Konva.Rect({
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x: 1450,
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y: 650,
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id:"legend_box",
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stroke: '#555',
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strokeWidth: 5,
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fill: '#ffffff',
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width: 250,
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height: 150,
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shadowColor: 'black',
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shadowBlur: 10,
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shadowOffsetX: 10,
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shadowOffsetY: 10,
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shadowOpacity: 0.2,
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cornerRadius: 10,
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});
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function makeLegendBox(xstart,ystart,color){
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var rect = new Konva.Rect({
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x: xstart,
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y: ystart,
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id:"legend_box",
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stroke: '#555',
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strokeWidth: 5,
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fill: color,
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width: 40,
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height: 25,
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shadowColor: 'black',
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shadowBlur: 10,
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shadowOffsetX: 10,
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shadowOffsetY: 10,
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shadowOpacity: 0.2,
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cornerRadius: 10,
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});
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layer.add(rect);
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}
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var stackText = new Konva.Text({
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x: 820,
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y: 35,
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id:"stack",
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text: "Stack",
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fontSize: 28,
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fontFamily: 'Calibri',
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fill: '#000000',
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});
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var heapText = new Konva.Text({
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x: 1270,
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y: 35,
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id:"heap",
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text: "Heap",
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fontSize: 28,
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fontFamily: 'Calibri',
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fill: '#000000',
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});
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var codeLabel = new Konva.Text({
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x: 150,
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y: 405,
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id:"code",
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text: "Code",
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fontSize: 28,
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fontFamily: 'Calibri',
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fill: '#000000',
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});
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var consoleLabel = new Konva.Text({
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x: 130,
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y: 735,
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id:"console",
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text: "Console",
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fontSize: 28,
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fontFamily: 'Calibri',
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fill: '#000000',
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});
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var consoleText = new Konva.Text({
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x: 60,
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y: 400,
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id:"console_text",
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text: "",
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fontSize: 28,
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fontFamily: 'Calibri',
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fill: '#581845',
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});
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var arrow1 = new Konva.Arrow({
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points: [880, 248, 1200, 595],
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tension: 0.5,
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pointerLength: 10,
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pointerWidth: 10,
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id: "arrow1",
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fill: 'green',
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stroke: 'green',
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strokeWidth: 5,
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});
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var arrow2 = new Konva.Arrow({
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points: [880, 248, 1200, 505],
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tension: 0.5,
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pointerLength: 10,
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pointerWidth: 10,
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id: "arrow2",
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fill: 'yellow',
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stroke: 'yellow',
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strokeWidth: 5,
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});
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var arrow3 = new Konva.Arrow({
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points: [880, 348, 1200, 505],
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tension: 0.5,
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pointerLength: 10,
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pointerWidth: 10,
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id: "arrow3",
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fill: 'red',
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stroke: 'red',
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strokeWidth: 5,
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});
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/* for the arrow */
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var arrowarray2 = [880, 248, 1200, 505];
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// move arrow 2 up
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function moveArrowUp(){
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arrowarray2[3] = arrowarray2[3] - 200;
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stage.find('#arrow2').points(arrowarray2);
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}
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var arrowarray1 = [880, 148, 1200, 305];
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// move arrow 1 down
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function moveArrowDown(){
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arrowarray1[3] = arrowarray1[3] + 200;
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stage.find('#arrow1').points(arrowarray1);
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}
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// box for code
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layer.add(rect1);
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// box for console
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layer.add(rect2);
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// box for legend
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layer.add(rect3);
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// legend
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makeText(750+690, 650, "legend (for heap)", "legend");
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makeText(1490, 695, "memory not allocated", "free");
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makeText(1490, 735, "memory allocated", "allocated");
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makeLegendBox(1460, 715, '#ddd');
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makeLegendBox(1460, 760, '#ecbeb4');
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layer.add(stackText);
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layer.add(heapText);
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layer.add(consoleLabel);
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layer.add(codeLabel);
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layer.add(consoleText);
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function makeCode(x,y,str,id) {
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return new Konva.Text({
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x: x,
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y: y,
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text: str,
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id: 'line'+id,
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fontSize: 18,
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fontFamily: 'Calibri',
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fill: '#000000',
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width: 550,
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padding: 20,
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});
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}
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var code=["0. int main(){",
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"1. \t\t\t std::cout << \"Enter the size of the array: \";",
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"2. \t\t\t int n, i;",
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"3. \t\t\t std::cin >> n;",
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"4. \t\t\t double *a = new double[n];",
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"5. \t\t\t for (i=0; i<n; ++i) { a[i] = sqrt[i]; }",
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"6. \t\t\t for (i=0; i<n; ++i) {",
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"7. \t\t\t \t\t\t if (double(int(a[i])) == a[i] )",
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"8. \t\t\t \t\t\t \t\t\t std::cout << i << \" is a perfect square \" << std::endl;",
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"9. \t\t\t }",
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"10. \t delete [] a;",
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"11. \t return 0;",
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"12. }",
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];
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function makeBold(id){
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for(let i=1; i<=code.length; i++){
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if(i!=id){
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stage.find('#line'+i).fontStyle('normal');
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}else{
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stage.find('#line'+id).fontStyle('bold');
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}
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}
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}
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// make multiple lines bold
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function makeBold2(id, len){
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for(let i=1; i<=code.length; i++){
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if( i<id || i>=(id+len) ){
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stage.find('#line'+i).fontStyle('normal');
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}else{
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stage.find('#line'+i).fontStyle('bold');
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}
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}
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}
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// write the code fragment into the code box.
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for (let i=0;i<code.length;i++){
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// the array starts from index 0, but we want ids to be counted from index 1.
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let t=makeCode(20,60+(i*20),code[i],i+1);
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layer.add(t);
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}
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// defining the message box
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var msg_box = new Konva.Rect({
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x: 900,
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y: 100,
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id:"message_box",
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stroke: '#ffa07a',
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strokeWidth: 5,
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fill: '#ddd',
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width: 400,
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height: 200,
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shadowColor: 'black',
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shadowBlur: 10,
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shadowOffsetX: 10,
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shadowOffsetY: 10,
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shadowOpacity: 0.2,
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cornerRadius: 10,
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});
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// layer.add(msg_box);
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var message=["$",
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"",
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"",
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"",
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""];
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function updateMessage(msg,i) {
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stage.find('#text_msg'+i).text(msg);
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}
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// draw that $ sign, which is a command line prompt.
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makeText(60,480,message[0],'msg0');
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var line1 = new Konva.Line({
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points: [750, 150, 950, 150],
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stroke: '#343434',
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strokeWidth: 5,
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});
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// add the layer to the stage
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stage.add(layer);
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// draw the image
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layer.draw();
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var pc=1;
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function nextstep() {
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if(pc == 1){
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makeBold(pc);
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//makeText(1120,320,"int",'p_heap');
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// changing color to mark it as allocated
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//stage.find('#hrec_2').fill('#ecbeb4');
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// this has to be after makeMemory so that the memory doesn't overwrite this.
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//makeContent(800,120,"0x020C",'p_value');
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//makeContent(1280,320,"?",'p_heap_value');
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layer.draw();
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pc=pc+1;
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}else if(pc == 2){
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makeBold(pc);
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updateMessage("$ Enter the size of the array: ",0);
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makeText(60,500,message[1],'msg1');
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makeText(60,520,message[2],'msg2');
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makeText(60,540,message[3],'msg3');
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makeText(60,560,message[4],'msg4');
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//stage.find('#p_heap_value').text('17');
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layer.draw();
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pc=pc+1;
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}else if(pc == 3){
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makeBold(pc);
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makeText(650,100,"int n",'n');
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makeContent(820,100,"?",'n_value');
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layer.add(line1);
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makeText(650,150,"int i",'i');
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makeContent(820,150,"?",'i_value');
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layer.draw();
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pc=pc+1;
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}else if(pc == 4){
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makeBold(pc);
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updateMessage("$ Enter the size of the array: 4 // we pretend someone inputs 4 here",0);
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updateMessage("$", 2);
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stage.find('#n_value').text('4');
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//makeText(650,220,"int * q",'q');
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//makeContent(800,220,"\t\t\t\t?",'q_value');
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layer.draw();
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pc=pc+1;
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}else if(pc == 5){
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makeBold(pc);
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makeText(650,220,"double *a",'a');
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makeText(1070,520,"double [4]",'a_heap');
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// changing color to mark it as allocated
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stage.find('#hrec_1').fill('#ecbeb4');
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stage.find('#hrec_2').fill('#ecbeb4');
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stage.find('#hrec_3').fill('#ecbeb4');
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stage.find('#hrec_4').fill('#ecbeb4');
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stage.find('#q_value').text('0x0204');
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makeText(1400, 210, "[3]", "haddr2");
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makeText(1400, 310, "[2]", "haddr3");
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makeText(1400, 410, "[1]", "haddr4");
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makeText(1400, 510, "[0]", "haddr5");
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makeContent(1274,220," ?",'q_heap_value3');
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makeContent(1274,320," ?",'q_heap_value2');
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makeContent(1274,420," ?",'q_heap_value1');
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makeContent(1274,520," ?",'q_heap_value0');
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makeContent(800,220,"0x0200",'a_value');
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// add the 1st arrow here.
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layer.add(arrow1);
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layer.draw();
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pc=pc+1;
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}else if(pc == 6){
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makeBold(pc);
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stage.find('#q_heap_value0').text('0.00');
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stage.find('#q_heap_value1').text('1.00');
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stage.find('#q_heap_value2').text('1.44');
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stage.find('#q_heap_value3').text('1.73');
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stage.find('#i_value').text('4');
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layer.draw();
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pc=pc+1;
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}else if(pc == 7){
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makeBold(pc);
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stage.find('#i_value').text('0');
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layer.draw();
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||||
pc=pc+1;
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}else if(pc == 8){
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makeBold(pc);
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layer.draw();
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pc=pc+1;
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}else if(pc == 9){
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makeBold(pc);
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updateMessage("$ 0 is a perfect square", 2);
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updateMessage("$", 3);
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layer.draw();
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||||
pc=pc+1;
|
||||
}else if(pc == 10){ // close curly brace
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||||
makeBold(pc);
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layer.draw();
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||||
pc=pc+1;
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||||
}else if(pc == 11){ // open curly brace
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||||
makeBold(7);
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stage.find('#i_value').text('1');
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layer.draw();
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||||
pc=pc+1;
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||||
}else if(pc == 12){ // if statement
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||||
makeBold(8);
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||||
layer.draw();
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||||
pc=pc+1;
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||||
}else if(pc == 13){
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makeBold(9);
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||||
updateMessage("$ 1 is a perfect square", 3);
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||||
updateMessage("$ ",4);
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||||
layer.draw();
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||||
pc=pc+1;
|
||||
}else if(pc == 14){ // close curly brace
|
||||
makeBold(10);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 15){ // open curly brace
|
||||
makeBold(7);
|
||||
stage.find('#i_value').text('2');
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 16){ // if statement
|
||||
makeBold(8);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 17){ // close curly brace
|
||||
makeBold(10); // skip 9 because if isn't true.
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 18){ // open curly brace
|
||||
makeBold(7);
|
||||
stage.find('#i_value').text('3');
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 19){ // if statement
|
||||
makeBold(8);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 20){ // close curly brace
|
||||
makeBold(10); // skip 9 because if isn't true.
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 21){ // open curl brace, but now i is 4, thus get out of the for loop.
|
||||
makeBold(7);
|
||||
stage.find('#i_value').text('4');
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 22){
|
||||
makeBold(11);
|
||||
// changing color to mark it as reclaimed
|
||||
stage.find('#hrec_1').fill('#ddd');
|
||||
stage.find('#hrec_2').fill('#ddd');
|
||||
stage.find('#hrec_3').fill('#ddd');
|
||||
stage.find('#hrec_4').fill('#ddd');
|
||||
stage.find('#text_a_heap').text('');
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 23){
|
||||
makeBold(12);
|
||||
layer.draw();
|
||||
pc=pc+1;
|
||||
}else if(pc == 24){
|
||||
alert("End of animation! Refresh the page if you want to re-run the animation.");
|
||||
pc=pc+1;
|
||||
}
|
||||
}
|
||||
|
||||
/* vim: set ts=4: */
|
||||
18
animations/dynamic_memory/example2/index.html
Normal file
18
animations/dynamic_memory/example2/index.html
Normal file
@@ -0,0 +1,18 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Dynamic Memory: example 2</title>
|
||||
<script src="../../konva.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<h1>Dynamic Memory: example 2</h1>
|
||||
<p>This is the animation of example 2. Click the "next step" button to run the animation.</p>
|
||||
|
||||
<button onclick="nextstep()">next step</button>
|
||||
|
||||
<div id="container"></div>
|
||||
<script src="example2.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user