adding lecture 26
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## Today’s Lecture
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## Today’s Lecture
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- Homework 10 Discussion
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- Inheritance is a relationship among classes. Examples: bank accounts, polygons, stack & list
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- Inheritance is a relationship among classes. Examples: bank accounts, polygons, stack & list
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- Basic mechanisms of inheritance
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- Basic mechanisms of inheritance
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- Types of inheritance
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- Types of inheritance
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## 26.1 Motivating Example: Bank Accounts
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## 26.1 Motivating Example: Bank Accounts
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- Consider different types of bank accounts:
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– Savings accounts
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– Checking accounts
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– Time withdrawal accounts (like savings accounts, except that only the interest can be withdrawn)
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- If you were designing C++ classes to represent each of these, what member functions might be repeated among the different classes? What member functions would be unique to a given class?
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- To avoid repeating common member functions and member variables, we will create a class hierarchy, where the common members are placed in a base class and specialized members are placed in derived classes.
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## 26.2 Accounts Hierarchy
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- Account is the base class of the hierarchy.
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- SavingsAccount is a derived class from Account. SavingsAccount has inherited member variables & functions
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and ordinarily-defined member variables & functions.
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- The member variable balance in base class Account is protected, which means:
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– balance is NOT publicly accessible outside the class, but it is accessible in the derived classes.
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– if balance was declared as private, then SavingsAccount member functions could not access it.
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- When using objects of type SavingsAccount, the inherited and derived members are treated exactly the same
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and are not distinguishable.
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- CheckingAccount is also a derived class from base class Account.
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- TimeAccount is derived from SavingsAccount. SavingsAccount is its base class and Account is its indirect base class
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## 26.3 Exercise: Draw the Accounts Class Hierarchy
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```cpp
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#include <iostream>
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// Note we've inlined all the functions (even though some are > 1 line of code)
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class Account {
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public:
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Account(double bal = 0.0) : balance(bal) {}
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void deposit(double amt) { balance += amt; }
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double get_balance() const { return balance; }
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protected:
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double balance; // account balance
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};
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class SavingsAccount : public Account {
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public:
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SavingsAccount(double bal = 0.0, double pct = 5.0) : Account(bal), rate(pct/100.0) {}
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double compound() { // computes and deposits interest
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double interest = balance * rate;
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balance += interest;
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return interest;
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}
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double withdraw(double amt) { // if overdraft ==> return 0, else return amount
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if (amt > balance) {
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return 0.0;
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}else {
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balance -= amt;
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return amt;
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}
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}
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protected:
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double rate; // periodic interest rate
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};
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class CheckingAccount : public Account {
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public:
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CheckingAccount(double bal = 0.0, double lim = 500.0, double chg = 0.5) : Account(bal), limit(lim), charge(chg) {}
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double cash_check(double amt) {
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assert (amt > 0);
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if (balance < limit && (amt + charge <= balance)) {
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balance -= amt + charge;
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return amt + charge;
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} else if (balance >= limit && amt <= balance) {
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balance -= amt;
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return amt;
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} else {
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return 0.0;
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}
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}
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protected:
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double limit; // lower limit for free checking
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double charge; // per check charge
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};
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class TimeAccount : public SavingsAccount {
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public:
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TimeAccount(double bal = 0.0, double pct = 5.0) : SavingsAccount(bal, pct), funds_avail(0.0) {}
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// redefines 2 member functions from SavingsAccount
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double compound() {
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double interest = SavingsAccount::compound();
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funds_avail += interest;
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return interest;
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}
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double withdraw(double amt) {
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if (amt <= funds_avail) {
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funds_avail -= amt;
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balance -= amt;
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return amt;
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} else {
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return 0.0;
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}
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}
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double get_avail() const { return funds_avail; };
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protected:
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double funds_avail; // amount available for withdrawal
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};
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```
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Account a(100); //<---one balance member, not related to c1
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CheckingAccount c1(100, 366, 0.4); //c1 has it's own CheckingAccount + Account objects <---one balance member
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## 26.4 Constructors and Destructors
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- Constructors of a derived class call the base class constructor immediately, before doing ANYTHING else.
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The only thing you can control is which constructor is called and what the arguments will be. Thus when
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a TimeAccount is created 3 constructors are called: the Account constructor, then the SavingsAccount
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constructor, and then finally the TimeAccount constructor.
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- The reverse is true for destructors: derived class destructors do their jobs first and then base class destructors
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are called at the end, automatically. Note: destructors for classes which have derived classes must be marked
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virtual for this chain of calls to happen.
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## 26.5 Overriding Member Functions in Derived Classes
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- A derived class can redefine member functions in the base class. The function prototype must be identical, not even the use of const can be different.
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- For example, see TimeAccount::compound and TimeAccount::withdraw.
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- Once a function is redefined it is not possible to call the base class function, unless it is explicitly called. As an example, the call to SavingsAccount::compound inside of TimeAccount::compound.
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## 26.6 Public, Private and Protected Inheritance
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- Notice the line class Savings_Account : public Account {
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This specifies that the member functions and variables from Account do not change their public, protected or private status in SavingsAccount. This is called public inheritance.
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- protected and private inheritance are other options:
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– With protected inheritance, public members becomes protected and other members are unchanged
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– With private inheritance, all members become private.
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## 26.7 Stack Inheriting from List
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- For another example of inheritance, let’s re-implement the stack class as a derived class of std::list:
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```cpp
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template <class T>
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class stack : private std::list<T> {
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public:
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stack() {}
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stack(stack<T> const& other) : std::list<T>(other) {}
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~stack() {}
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void push(T const& value) { this->push_back(value); }
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void pop() { this->pop_back(); }
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T const& top() const { return this->back(); }
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int size() { return std::list<T>::size(); }
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bool empty() { return std::list<T>::empty(); }
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};
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```
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- Private inheritance hides the std::list<T> member functions from the outside world. However, these member functions are still available to the member functions of the stack<T> class.
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- Note: no member variables are defined — the only member variables needed are in the list class.
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- When the stack member function uses the same name as the base class (list) member function, the name of the base class followed by :: must be provided to indicate that the base class member function is to be used.
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- The copy constructor just uses the copy constructor of the base class, without any special designation because the stack object is a list object as well.
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## 26.8 Is-A, Has-A, As-A Relationships Among Classes
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- When trying to determine the relationship between (hypothetical) classes C1 and C2, try to think of a logical
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relationship between them that can be written:
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– C1 is a C2,
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– C1 has a C2, or
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– C1 is implemented as a C2
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- If writing “C1 is-a C2” is best, for example: “a savings account is an account”, then C1 should be a derived class (a subclass) of C2.
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- If writing “C1 has-a C2” is best, for example: “a cylinder has a circle as its base”, then class C1 should have a member variable of type C2.
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- In the case of “C1 is implemented as-a C2”, for example: “the stack is implemented as a list”, then C1 should be derived from C2, but with private inheritance. This is by far the least common case!
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## 26.9 Exercise: 2D Geometric Primitives
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Create a class hierarchy of geometric objects, such as: triangle, isosceles triangle, right triangle, quadrilateral, square,
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rhombus, kite, trapezoid, circle, ellipse, etc. How should this hierarchy be arranged? What member variables and
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member functions should be in each class?
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## 26.10 Note: Multiple Inheritance
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- When sketching a class hierarchy for geometric objects, you may have wanted to specify relationships that were more complex... in particular some objects may wish to inherit from more than one base class.
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- This is called multiple inheritance and can make many implementation details significantly more hairy. Different programming languages offer different variations of multiple inheritance.
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## 26.11 Introduction to Polymorphism
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- Let’s consider a small class hierarchy version of polygonal objects:
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```cpp
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class Polygon {
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public:
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Polygon() {}
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virtual ~Polygon() {}
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int NumVerts() { return verts.size(); }
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virtual double Area() = 0;
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virtual bool IsSquare() { return false; }
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protected:
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vector<Point> verts;
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};
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class Triangle : public Polygon {
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public:
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Triangle(Point pts[3]) {
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for (int i = 0; i < 3; i++) verts.push_back(pts[i]); }
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double Area();
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};
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class Quadrilateral : public Polygon {
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public:
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Quadrilateral(Point pts[4]) {
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for (int i = 0; i < 4; i++) verts.push_back(pts[i]); }
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double Area();
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double LongerDiagonal();
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bool IsSquare() { return (SidesEqual() && AnglesEqual()); }
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private:
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bool SidesEqual();
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bool AnglesEqual();
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};
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```
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- Functions that are common, at least have a common interface, are in Polygon.
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- Some of these functions are marked virtual, which means that when they are redefined by a derived class, this new definition will be used, even for pointers to base class objects.
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- Some of these virtual functions, those whose declarations are followed by = 0 are pure virtual, which means
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they must be redefined in a derived class.
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– Any class that has pure virtual functions is called “abstract”.
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– Objects of abstract types may not be created — only pointers to these objects may be created.
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- Functions that are specific to a particular object type are declared in the derived class prototype.
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## 26.12 A Polymorphic List of Polygon Objects
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- Now instead of two separate lists of polygon objects, we can create one “polymorphic” list:
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```cpp
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std::list<Polygon*> polygons;
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```
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- Objects are constructed using new and inserted into the list:
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```cpp
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Polygon *p_ptr = new Triangle( .... );
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polygons.push_back(p_ptr);
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p_ptr = new Quadrilateral( ... );
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polygons.push_back(p_ptr);
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Triangle *t_ptr = new Triangle( .... );
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polygons.push_back(t_ptr);
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```
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Note: We’ve used the same pointer variable (p ptr) to point to objects of two different types
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## 26.13 Accessing Objects Through a Polymorphic List of Pointers
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- Let’s sum the areas of all the polygons:
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```cpp
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double area = 0;
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for (std::list<Polygon*>::iterator i = polygons.begin(); i!=polygons.end(); ++i)
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area += (*i)->Area();
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```
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Which Area function is called? If *i points to a Triangle object then the function defined in the Triangle
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class would be called. If *i points to a Quadrilateral object then Quadrilateral::Area will be called.
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- Here’s code to count the number of squares in the list:
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```cpp
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int count = 0;
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for (std::list<Polygon*>::iterator i = polygons.begin(); i!=polygons.end(); ++i)
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count += (*i)->IsSquare();
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```
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If Polygon::IsSquare had not been declared virtual then the function defined in Polygon would always be
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called! In general, given a pointer to type T we start at T and look “up” the hierarchy for the closest function
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definition (this can be done at compile time). If that function has been declared virtual, we will start this
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search instead at the actual type of the object (this requires additional work at runtime) in case it has been
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redefined in a derived class of type T.
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- To use a function in Quadrilateral that is not declared in Polygon, you must “cast” the pointer. The pointer
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*q will be NULL if *i is not a Quadrilateral object.
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```cpp
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for (std::list<Polygon*>::iterator i = polygons.begin(); i!=polygons.end(); ++i) {
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Quadrilateral *q = dynamic_cast<Quadrilateral*> (*i);
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if (q) std::cout << "diagonal: " << q->LongerDiagonal() << std::endl;
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}
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```
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## 26.14 Exercise
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What is the output of the following [program](exercise.cpp)?
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```cpp
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#include <iostream>
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class Base {
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public:
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Base() {}
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virtual void A() { std::cout << "Base A "; }
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void B() { std::cout << "Base B "; }
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};
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class One : public Base {
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public:
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One() {}
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void A() { std::cout << "One A "; }
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void B() { std::cout << "One B "; }
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};
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class Two : public Base {
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public:
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Two() {}
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void A() { std::cout << "Two A "; }
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void B() { std::cout << "Two B "; }
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};
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int main() {
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Base* a[3];
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a[0] = new Base;
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a[1] = new One;
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a[2] = new Two;
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for (unsigned int i=0; i<3; ++i) {
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a[i]->A();
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a[i]->B();
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}
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std::cout << std::endl;
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return 0;
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}
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```
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34
lectures/26_inheritance/exercise.cpp
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34
lectures/26_inheritance/exercise.cpp
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#include <iostream>
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class Base {
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public:
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Base() {}
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virtual void A() { std::cout << "Base A "; }
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void B() { std::cout << "Base B "; }
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};
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class One : public Base {
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public:
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One() {}
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void A() { std::cout << "One A "; }
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void B() { std::cout << "One B "; }
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};
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class Two : public Base {
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public:
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Two() {}
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void A() { std::cout << "Two A "; }
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void B() { std::cout << "Two B "; }
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};
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int main() {
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Base* a[3];
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a[0] = new Base;
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a[1] = new One;
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a[2] = new Two;
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for (unsigned int i=0; i<3; ++i) {
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a[i]->A();
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a[i]->B();
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}
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std::cout << std::endl;
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return 0;
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}
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