add hw3 solution
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76
hws/matrix_class/Matrix.h
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76
hws/matrix_class/Matrix.h
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#ifndef MATRIX_H
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#define MATRIX_H
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#include <iostream>
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#include <cmath>
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class Matrix {
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private:
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unsigned int rows;
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unsigned int cols;
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double** data;
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//allocate memory and fill with a given value
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void allocateMemory(unsigned int r, unsigned int c, double fill);
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//deallocate memory
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void deallocateMemory();
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public:
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////Constructors
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Matrix();
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Matrix(unsigned int r, unsigned int c, double fill);
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//copy constructor
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Matrix(const Matrix& other);
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////Destructor
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~Matrix();
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////Accessors
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Matrix& operator=(const Matrix& other);
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unsigned int num_rows() const;
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unsigned int num_cols() const;
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//deallocates memory and resets rows/cols to 0)
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void clear();
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//if (row, col) is within bounds, stores the element in `value` and returns true;
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//otherwise, returns false
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bool get(unsigned int row, unsigned int col, double &value) const;
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////Modifier
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//if (row, col) is within bounds, sets the element to `value` and returns true;
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//otherwise, returns false.
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bool set(unsigned int row, unsigned int col, double value);
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//multiplies every element in the matrix by the provided coefficient
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void multiply_by_coefficient(double coeff);
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//swaps two rows of the matrix. Returns true if both indices are valid,
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//false otherwise
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bool swap_row(unsigned int row1, unsigned int row2);
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//transposes the matrix in place (switches rows and columns).
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void transpose();
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//adds another matrix to this one element-wise (if dimensions match) and returns true;
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//otherwise, returns false.
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bool add(const Matrix& other);
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//subtracts another matrix from this one element-wise (if dimensions match)
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//and returns true; otherwise, returns false.
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bool subtract(const Matrix& other);
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//returns a new dynamically allocated array (of size num_cols)
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//containing the elements in the specified row.
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double* get_row(unsigned int row) const;
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//returns a new dynamically allocated array (of size num_rows)
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//containing the elements in the specified column.
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double* get_col(unsigned int col) const;
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//divides the matrix into four quadrants and returns a pointer to an array of
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//4 Matrix objects: Upper Left, Upper Right, Lower Left, Lower Right.
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//each quadrant is of size ceil(rows/2) x ceil(cols/2)
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//and the quadrants overlap when the dimensions are odd.
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Matrix* quarter() const;
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////Operators
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//equality operator: two matrices are equal if they have the same dimensions and
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//every corresponding element differs by no more than a small epsilon.
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bool operator==(const Matrix& other) const;
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//inequality operator
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bool operator!=(const Matrix& other) const;
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//overloaded output operator for printing the matrix
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friend std::ostream& operator<<(std::ostream& out, const Matrix& m);
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};
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#endif
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