adding pq animations

This commit is contained in:
Jidong Xiao
2025-04-23 21:39:16 -04:00
committed by JamesFlare1212
parent 6a17be892f
commit 2d3840b312
6 changed files with 38293 additions and 0 deletions

View File

@@ -0,0 +1,189 @@
var stage = new Konva.Stage({
container: 'container',
width: 2000,
height: 1000
});
var layer = new Konva.Layer();
stage.add(layer);
var heap = [];
var nodeRadius = 25;
var levelHeight = 80;
var startX = 500;
var startY = 50;
var horizontalSpacing = 150;
var animationNodes = [];
var animationLines = [];
var currentStep = 0;
var operations = [
{ type: 'push', value: 3 },
{ type: 'push', value: 4 },
{ type: 'push', value: 3 },
{ type: 'push', value: 1 },
{ type: 'push', value: 5 },
{ type: 'pop' },
{ type: 'pop' },
{ type: 'pop' },
{ type: 'pop' },
{ type: 'pop' }
];
function drawNode(x, y, value, color = '#ffffff') {
var group = new Konva.Group({ x: x, y: y });
var circle = new Konva.Circle({
radius: nodeRadius,
fill: color,
stroke: '#000000',
strokeWidth: 2
});
var text = new Konva.Text({
text: value.toString(),
fill: 'black',
align: 'center',
width: nodeRadius * 2,
x: -nodeRadius,
y: -10
});
group.add(circle);
group.add(text);
layer.add(group);
animationNodes.push(group);
return group;
}
function makeLine(x1, y1, x2, y2) {
var line = new Konva.Line({
points: [x1, y1, x2, y2],
stroke: 'black',
strokeWidth: 2,
lineCap: 'round',
lineJoin: 'round'
});
layer.add(line);
animationLines.push(line);
return line;
}
function makeTree() {
animationNodes.forEach(n => n.destroy());
animationLines.forEach(l => l.destroy());
animationNodes = [];
animationLines = [];
if (heap.length === 0) return;
var positions = [];
for (var i = 0; i < heap.length; i++) {
var level = Math.floor(Math.log2(i + 1));
var indexInLevel = i - (2 ** level - 1);
var nodesInLevel = 2 ** level;
var x = startX + (indexInLevel - (nodesInLevel - 1) / 2) * horizontalSpacing * (1.5 - level / 5);
var y = startY + level * levelHeight;
positions.push({ x: x, y: y });
drawNode(x, y, heap[i]);
if (i > 0) {
var parentPos = positions[Math.floor((i - 1) / 2)];
makeLine(parentPos.x, parentPos.y + nodeRadius, x, y - nodeRadius);
}
}
layer.draw();
}
function push(val) {
heap.push(val);
var idx = heap.length - 1;
while (idx > 0) {
var parentIdx = Math.floor((idx - 1) / 2);
if (heap[parentIdx] <= heap[idx]) break;
[heap[parentIdx], heap[idx]] = [heap[idx], heap[parentIdx]];
idx = parentIdx;
}
}
function pop() {
if (heap.length === 0) return null;
var min = heap[0];
heap[0] = heap[heap.length - 1];
heap.pop();
var idx = 0;
while (true) {
var left = 2 * idx + 1;
var right = 2 * idx + 2;
var smallest = idx;
if (left < heap.length && heap[left] < heap[smallest]) smallest = left;
if (right < heap.length && heap[right] < heap[smallest]) smallest = right;
if (smallest === idx) break;
[heap[idx], heap[smallest]] = [heap[smallest], heap[idx]];
idx = smallest;
}
return min;
}
var cppCode = [
"#include <iostream>",
"#include <queue>",
"",
"int main() {",
" std::priority_queue<int, std::vector<int>, std::greater<int>> minHeap;",
"",
" minHeap.push(3);",
" minHeap.push(4);",
" minHeap.push(3);",
" minHeap.push(1);",
" minHeap.push(5);",
"",
" while (!minHeap.empty()) {",
" std::cout << minHeap.top() << \" \";",
" minHeap.pop();",
" }",
" std::cout << std::endl;",
"",
" return 0;",
"}"
];
function renderCode(step) {
var codeBlock = document.getElementById('codeBlock');
codeBlock.innerHTML = cppCode.map((line, i) => {
var bold = false;
if (step >= 0 && step <= 4) bold = i === 6 + step;
else if (step >= 5 && step <= 10) bold = i === 13 || i === 14;
return bold ? `<b>${line}</b>` : line;
}).join('\n');
}
function next() {
var op = operations[currentStep];
if (op.type === 'push') {
push(op.value);
} else if (op.type === 'pop') {
pop();
}
renderCode(currentStep);
makeTree();
currentStep++;
}
document.getElementById('next').addEventListener('click', next);
layer.draw();