adding lab 8
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labs/08_recursion/README.md
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labs/08_recursion/README.md
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# Lab 8 — Recursion
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This lab gives you practice in the use of recursion to solve problems. All three checkpoints addressed in
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this lab deal with finding and counting the number of paths between points on a rectilinear grid. A starting
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point (x, y) with non-negative integer coordinates is provided. You are only allowed to move horizontally
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and vertically along the grid. Hence, from (x, y) you may move to (x + 1, y), (x − 1, y), (x, y − 1), (x, y + 1).
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Your goal is to return to the origin (0, 0) in such a way that you never increase the distance to the origin.
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The distance is counted as the minimum number of total vertical and horizontal steps to reach the origin. In
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the first checkpoint the grid will be “free”. In the second and third checkpoints, some of the grid locations
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will be “blocked” in the sense that you can not move to that point.
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Stop now and play with small examples. Draw pictures of a grid. Think about the implications of the rules
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before you proceed with the checkpoints.
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## Checkpoint 1
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*estimate: 10-30 minutes*
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Did you notice that the rules prevent certain moves from occurring? What are they? If you don’t get them
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right you will not be able to do the lab correctly. Confirm your understanding with one of the lab TAs.
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Now, write a simple recursive program (from scratch) that reads a starting location, (x, y) and returns the
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total number of different paths back to the origin when the entire grid is “free”. Two paths are different if
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there is at least one step on the path that is different even if most of the steps are the same. As a hint, when
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x == 0 and y == 0 there is 1 path, when x == 2 and y == 1 there are 3 paths, and when x == 2 and
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y == 2 there are 6 paths. When you’re confident your program is debugged try even bigger values. For what
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values does the program take a few seconds to complete on your computer? If you increase these values by
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1, how does it impact the running time? Is this what you expected from Big O Notation?
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**To complete this checkpoint** show a TA your program to count all paths back to the origin. Be prepared
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to discuss the running time of your program for different input values.
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## Checkpoint 2
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*estimate: 20-40 minutes*
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Please download the files:
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[start.cpp](start.cpp)
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[grid1.txt](grid1.txt)
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[grid2.txt](grid2.txt)
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[grid3.txt](grid3.txt)
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[grid4.txt](grid4.txt)
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Starting from the supplied program, start.cpp, write a program to count the number of paths when some
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of the grid locations are blocked. When a location is blocked, no path can go through it. Before writing
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your own code, compile and run start.cpp. Use the files grid1.txt, etc. as input. These have a sequence
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of blocked locations, ending with the point location (0, 0) (which isn’t blocked, but signals the end of the
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input). The next location is the location for the initial (x, y). By changing this location you will be able to
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test your program in different ways.
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**To complete this checkpoint** show a TA your code to find and count legal (unblocked) paths.
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## Checkpoint 3
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*estimate: 30-40 minutes*
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Modify your program from Checkpoint 2 so that it finds and outputs a legal path from the given (x, y)
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location to the origin. You should both print the sequence of coordinates of a solution path AND modify the
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print_grid function to draw the grid a second time with the path marked on the grid with ’$’ symbols. If
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there is more than one path, it does not matter which it outputs. Did you notice that all legal paths to the
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origin are the same length under the rules provided?
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Now let’s explore recursion with gdb/lldb. <!--Review the handout from Lab 3, Checkpoint 3:
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http://www.cs.rpi.edu/academics/courses/spring23/csci1200/labs/03_debugging/lab_post.pdf-->
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Here’s a table of equivalent commands in gdb (Linux, WSL) vs. lldb (Mac, Linux, WSL):
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https://lldb.llvm.org/lldb-gdb.html
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1. Compile your program with the -g flag, so it includes debug info, including line numbers:
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```console
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clang++ -Wall -g start.cpp -o start.out
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```
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2. Start gdb (or lldb):
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```console
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gdb ./start.out
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```
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3. Set a breakpoint at the first line of the main function:
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```console
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b main
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```
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4. Now run/launch the program. Note: Here’s where we specify the necessary command line arguments.
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```console
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r grid2.txt
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```
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5. Place a breakpoint on the line in main where you first call your recursive function. Replace <NUM> with
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the line number in your source code.
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```console
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b <NUM>
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```
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gdb will confirm with a message like this:
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Breakpoint 2 at 0xwhatever: file start.cpp, line <NUM>
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You can review your currently set breakpoints:
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```console
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info b
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```
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If you happen to mistype the line number, you can delete the breakpoint and try again. <BNUM> is the
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breakpoint number with the incorrect line number.
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```console
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delete <BNUM>
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```
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6. Place another breakpoint at the first line of your recursive function. And then let the program run
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until it reaches the next breakpoint by typing:
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continue
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When gdb pauses, it should inform you of the current program line number.
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7. Now let’s step into your recursive function to get a closer look at recursion. Let the program run until
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it enters the first recursive function call:
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```console
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continue
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```
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Inspect the data in the function arguments and the grid of booleans. Print the coordinates of the
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current location, which are passed in as function arguments named x and y (for example).
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```console
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print x
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print y
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```
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If you are using grid2.txt as your grid, these values should read x = 9 and y = 7.
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8. Let’s navigate within our recursive algorithm using step and next. NOTE: Though similar sounding,
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these are two different commands in gdb/lldb. step will enter into the details of a called function and
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allow you to walk through its code, while next will fully execute one line from the current function
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(skipping over all of the details of the function as it’s executed).
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Use the next command to move down until we hit our next recursive call. Once on this line, let’s step
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into the function call. After you step into the function, you may want to type continue so we can skip
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to the next breakpoint. Print out the coordinates of the current location, which should be different.
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Also, let’s print the boolean values from locations in the grid adjacent to the current position. For
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example:
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```console
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print blocked_grid
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print blocked_grid[x][y]
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print blocked_grid[x-1][y+1]
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```
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Because gdb supports using basic math on these variables, we can also print the grid values above,
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below, to the left, and to the right of our current position.
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9. Use step and continue to go further and further into the recursion. Use backtrace to show the
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function calls currently on the call stack, including the specific line numbers. As you walk step by step
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through your algorithm and print data, do the variable values and sequence of locations and function
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calls match your expectations? Ask a TA or mentor if you have questions about this information.
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10. Finally, delete all of the breakpoints and then let the program finish without interruption.
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```console
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continue
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```
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**To complete this checkpoint and the entire lab**, present your modified program to a TA or mentor.
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Demonstrate your skills with gdb/lldb to print out values of adjacent positions in the blocked grids vector,
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to use backtrace, and navigate within recursive function calls using next, step, continue. Be prepared to
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discuss how you will use gdb/lldb to help debug your future Data Structures homeworks.
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7
labs/08_recursion/grid1.txt
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1 0
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2 1 2 3
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3 3 3 4
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5 5
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0 0
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4 4
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11
labs/08_recursion/grid2.txt
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2 0 3 1
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0 1 3 3
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1 2 4 1 5 2
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1 3 5 3
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0 5 2 5
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5 4 6 4 7 4
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3 5 4 6 5 6 7 5
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7 7 8 8
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0 0
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9 7
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28
labs/08_recursion/grid3.txt
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labs/08_recursion/grid3.txt
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0 1
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2 2
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2 3
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3 3
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4 3
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3 1
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1 4
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5 5
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6 6
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1 9
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1 8
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1 7
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3 7
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2 7
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3 10
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7 7
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7 8
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7 6
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7 5
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7 4
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7 3
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8 3
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9 3
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10 3
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0 0
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10 10
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41
labs/08_recursion/grid4.txt
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0 1
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2 2
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2 3
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3 3
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4 3
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3 1
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1 4
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5 5
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6 6
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1 9
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1 8
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1 7
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3 7
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2 7
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3 10
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7 7
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7 8
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7 6
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7 5
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7 4
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7 3
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8 3
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9 3
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10 3
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15 15
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17 15
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16 15
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18 15
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14 15
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13 15
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12 14
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17 18
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7 18
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7 17
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7 16
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7 15
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7 14
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0 0
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18 18
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130
labs/08_recursion/start.cpp
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// Starting code for Checkpoints 2 and 3. This includes
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// functions to read the grid and to output it.
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#include <fstream>
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#include <iostream>
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#include <list>
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#include <vector>
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// A simple class to represent a point location. It only has a
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// constructor and a two public member variables. This is one of the
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// few times that you are allowed to use non-private member variables.
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class Point {
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public:
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Point(int x0, int y0) : x(x0), y(y0) {}
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int x,y;
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};
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// NOTE: We could use a boolean (true/false) to represent whether each
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// cell of the grid was blocked or open. This would be the minimal
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// representation for memory.
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// However, debuggers (both traditional and memory debuggers) might
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// not be able to help debug errors with vectors of booleans, if they
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// are efficiently packed by a clever STL implementation. So instead
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// we use an enum, to improve readability, and to ensure that the
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// status of each grid cell is stored as an integer avoiding debugger
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// confusion during development.
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enum GRID_STATUS { GRID_CLEAR, GRID_BLOCKED };
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// Input the grid and the start location. The input is a sequence of
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// x y locations, terminated by x==0 and y==0. The last input, which
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// follows 0 0 input, is the start location.
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//
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// The grid is represented as a 2d vector of GRID_STATUS, with each location
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// that is blocked --- meaning that no path can go through --- being
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// represented by the value GRID_BLOCKED. The grid is large enough to
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// include all blocked points and include the starting location. The
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// first coordinate of the vector of vectors is the x coordinate, and
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// the second is the y coordinate. The format of the input is
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// specified in the lab handout.
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void read_grid(std::istream& istr,
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std::vector<std::vector<GRID_STATUS> >& blocked_grid,
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int& start_x, int& start_y) {
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// Read the x y locations into a list of Points. Keep track of the
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// max x and max y values so that the size of the grid can be
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// determined.
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int x, y;
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int max_x = 0, max_y = 0; // keep track of the max coordinate values
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std::list<Point> blocked_points;
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while ((istr >> x >> y) && ! (x==0 && y==0)) {
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blocked_points.push_back(Point(x,y));
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if (x > max_x) max_x = x;
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if (y > max_y) max_y = y;
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}
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// Now that a 0 0 location has been read, read the start location.
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// If this is beyond the max x or y value then update these values.
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istr >> start_x >> start_y;
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if (start_x > max_x) max_x = start_x;
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if (start_y > max_y) max_y = start_y;
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// Make a vector of vectors with all entries marked clear.
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std::vector<GRID_STATUS> one_row_of_ys(max_y+1, GRID_CLEAR);
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std::vector<std::vector<GRID_STATUS> > empty_grid(max_x+1, one_row_of_ys);
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blocked_grid = empty_grid;
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// For Point in the list, mark the location in the list as blocked.
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std::list<Point>::iterator p;
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for (p = blocked_points.begin(); p != blocked_points.end(); ++p) {
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blocked_grid[p->x][p->y] = GRID_BLOCKED;
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}
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}
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// Output the grid to cout. The form of the output is explained in
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// the cout statement below.
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void print_grid(const std::vector<std::vector<GRID_STATUS> > & blocked_grid,
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unsigned int start_x, unsigned int start_y) {
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std::cout << "Here is the grid with the origin in the upper left corner, x increasing \n"
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<< "horizontally and y increasing down the screen. An 'X' represents a blocked\n"
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<< "location and the 'S' represents the starting location.\n\n";
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for (unsigned int y=0; y<blocked_grid[0].size(); ++y) {
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for (unsigned int x=0; x<blocked_grid.size(); ++x) {
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if (x == start_x && y == start_y)
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std::cout << " S";
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else if (blocked_grid[x][y] == GRID_BLOCKED)
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std::cout << " X";
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else
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std::cout << " .";
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}
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std::cout << std::endl;
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}
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}
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int main(int argc, char* argv[]) {
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if (argc != 2) {
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std::cerr << "Usage: " << argv[0] << " grid-file" << std::endl;;
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return 1;
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}
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std::ifstream istr(argv[1]);
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if (!istr) {
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std::cerr << "Could not open " << argv[1] << std::endl;
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return 1;
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}
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std::vector<std::vector<GRID_STATUS> > blocked_grid;
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int start_x, start_y;
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read_grid(istr, blocked_grid, start_x, start_y);
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print_grid(blocked_grid, start_x, start_y);
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// Start here with your code...
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return 0;
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}
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Reference in New Issue
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